@Riot: How I can accept Dynamic Queue as a Solo-only player
This is just going to be a small list to illustrate what I believe is required for acceptance of dynamic queue as a legitimate alternative to the solo-only ranking system. I will attempt to justify each requirement as well as possible, and provide examples. This is not a "Do this or I quit" post. This is only my opinion as a mid plat player who has been witness to many other games die off as a result of game developers prioritizing one group of players over another.
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Voice chat. Communication is likely the most important factor in competitive (ranked) play . Chat, pings and voice are all useful in different ways. Denying one form of communication to certain players makes the system fundamentally unfair, and therefore cannot be a legitimate form of ranking skill. It is as ridiculous as denying certain players a mini-map and expecting them to play just as well.
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Identify which players are multi queue. Allowing multi queue players to identify solo players but not vice versa fundamentally alters the way teams function, is unfair to solo players, and can create dysfunctional (or even hostile) environments. For example, if as a solo player I know that I am playing with other solo players, then I know that there is not going to be any team coordination outside of in-game communications. I know that I may need to lead, I may need to make more solo plays, I many need to split push, etc... If I know that I am playing with a 4-person queue then I know that they will likely have a game plan and I will be more likely to follow along. If however, I have no clue whether my team is solo or multi-queue, I cannot alter my own play style to suit the team. I may attempt to make plays that my team might not want to follow, I may try to lead a team that is trying to lead me, I might try split pushing and get flamed for not grouping, or I may blindly try to follow my team despite them not having any plan at all.
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Separate Ranking. Ranking solo and multi-queue players under the same MMR ranking system is impossible because the skill set required to succeed in each case is just fundamentally different. Rather than 2 distinct and separate ladders, I think the best option would be more of a "tree" approach, in which both dynamic and solo MMR shares the same "trunk" (bronze to low gold), and then branches out depending on which system you use primarily to climb with. The idea would be that all ladder climbing above silver grants a special "dynamic" MMR (essentially a pseudo MMR pool). A percentage of all MMR gained through dynamic queue would be considered pseudo MMR that needs to be confirmed through solo play. So for example, If you climb to 2000 MMR with dynamic queue only, you may be at 1600 solo MMR with a 400 pseudo MMR pool. If you then play a solo game, you will be matched as if you are only 1600 MMR, If you win games your psuedo MMR gets added to your raw MMR as "bonus points", if you lose then your pseudo MMR pool grows instead. Essentially this is the same method that allows new accounts to quickly gain or lose MRR until the system gains "confidence" that you are where you belong. The purpose of this, obviously, is so a player that reaches diamond through dynamic queue, but only has a gold level solo skill doesn't ruin diamond level games when playing solo, but they still get to keep their diamond level rewards for their dynamic queue achievements.
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Solo-only prioritized matchmaking. I understand that in order to make dynamic queue function, some solo players will need to be matched with and against multi-queue players. However, there needs to be some sort of system in place for solo-only players, especially at higher levels (Diamond 1-Challenger), so that their rank/reward is not held back by multi-queue opponents. No solo-queue star is ever going to be able climb against dynamic queue pro teams. For example, Player X is currently Diamond 2. When they play solo they have an 80% win rate against solo opponents, but only 20% win rate against multi queue opponents. In a situation like this it becomes obvious that Player X could easily be a higher rank (maybe master or challenger) if they were in a fair solo environment. They could likely also reach the same rank if they were participating in a master/challenger multi-queue. Therefore, the system needs to be designed to allow player X to climb without forcing them to use multi-queue. The matchmaking system therefore should prioritize matching solo-only players against solo-only players, and fill any dynamic queue games with players that also play dynamic queue. For example if player X plays solo for 90% of his games, the system should try to get them in solo-only games at least 50% of the time. If player Y plays in multi-queue and solo roughly equally, than the system should prioritize putting player Y into games with multi-queue when they play solo.
TL:DR: 1) Voice chat. 2) show us the multi-queue players in champ select. 3) Separate MMRs for dynamic and solo players so people who get carried in multi-queues don't ruin games when they play solo. 4) Increase priority for solo players to be matched with/against other solo players