50 Games of Swain
First off, I've been playing Swain since season 2. This post is going to be a critique of the new swain changes and my thoughts based on my play over the last 50 games. In Season 2 I had a 54% win rate with Swain and gradually this improved to 62% in season 5 reaching Plat 1. Sadly, this might make me one of the best swain players in NA. I say "sadly" because I don't consider my self particularly good and if you look on op.gg some of the top 10 Swain players are only in Diamond 3, and most don't even play Swain anymore.
Data
Anyway, after 50 games I managed to win 24 and lose 26, giving me a win rate of 48%. Originally I started off playing Swain as I had always done (E max, Catalyst item into Zhonyas then usually Abyssal) but quickly realized I had to change things. I started trying Q max (without much success), eventually changed to AD runes in an attempt to just survive lane and get last hits (also without much success), and finally ended up using a tank build.
My respective win rates are as follows:
-10 wins 13 losses on E max AP swain (43%)
-6 wins 11 losses on Q max AP swain (35%)
-0 wins 1 loss on full AD swain (0%)
-8 wins 1 loss on tank Swain (88%)
Successes So my success on this champion came from something I tried out of desperation. After the first 40 games I had realized that there was really no way to safely win lane. I found myself losing and often feeding even to champions that old Swain used to hard counter (such as Yasuo). I figured that since I can't count on winning lane and I obviously can't count on having a jungler to camp for me, the only option left was to not build damage at all.
The build I think I've settled on is now Doran's Shield/Blade or ruby crystal (depending on lane), ROA -> Iceborn -> Spirit Visage -> Randuins against AD and ROA -> Spirit Visage -> Abyssal against AP. Runes are AD marks, Health Seals, MR glyIphs, Armor Quints (fully designed just to survive Swain's terrible lane phase). I'm basically playing a weaker version of Maokai I think, but a weak maokai is still more useful than a feeding Swain.
Besides building tank, AP Swain is still very strong if you can get to mid game team fights even or ahead, and can still snowball well in these circumstances. The obvious problem is getting there. From my experiences, most of the games I won with AP swain were games that I got carried. Only about 10% of games did I feel like I had a significant impact, and this impact was almost always from winning mid game team fights, never due to good laning, roaming or late game.
Failures of AP Swain What I would attribute as the main reason why AP Swain doesn't work currently is that he basically only has one spell now and its entirely unreliable against most champions.
-Swain's E is a short range, single target, damage only spell.... that does no damage. -Swain's W is a zone control only spell with no reliability or wave clear potential. If you actually work out the math on this, considering an average human reaction time of 250-300 ms, an average ping of 50 ms, and a baseline movement speed of 300+, It makes a perfectly placed W with a 0.875 delay and 125 radius theoretically impossible to hit against even average players without setup from another form of CC or a significant mistake made by your opponent. -Which leaves Swain's Q trying to simultaneously be his main source of damage, engage, disengage, CC, and wave clear all in one spell; and its not particularly strong at any of these jobs.
Put this together and you realize that Swain's E adds nothing to his kit anymore. It only serves to restrict his damage potential and increase his risk by forcing him to get within 600 range for otherwise no reason, since his Q and W now have longer range.
Thoughts on PBE buffs The increase to Swain's health growth will definitely help, and makes a lot sense considering my only success on Swain was by specifically building more health. The buff to Swain's ultimate healing should make AP swain slightly more survivable in team fights and better in lane vs tanks, but from my experience the problem I had in lane vs tanks was not surviving, but rather being unable to do any meaningful damage whatsoever. The potential range increase and minion execute on Q is a nice QOL buff, but doesn't really address his problems. It seems to be promoting the removal of any skill, positioning, or thought from Swain's lane phase; Just sit back throw QW and let the spells to all the work I guess...
Overall I like the idea of increasing Swain's base stat line, and would go further to suggest higher AD and Attack speed values as well. Swain is essentially the mage version of a juggernaut so increasing his stats as a counter to his lack of mobility makes sense. What I don't like about the PBE direction that there doesn't seem to be any focus on making Swain's E a useful spell. It is quite possibly one of the most worthless spells in the entire game now, and it serves no useful purpose at all. A single target, damage only spell NEEDS to do damage to justify existing, IMO. If the design goals are to move away from single target point and click abilities (because reasons... and cancer) then make it a skill shot, give it AOE, give it some form of CC or dash to be used as an escape tool, just give it an actual reason to exist in his kit.
My predictions for the current PBE changes: Swain's win rate improves to 48%. AP swain will still not be viable in high ranked or competitive play, and I will still be building tank.
as
(note i was severely underfarmed) so by the time he was 4/0/1 i finally managed to get spectres cowl,I tried trading with him again,guess what?i out damaged him hard with just
as my only damage boosting item
Even if i was hard bullied in lane by the end of the game i had
1.a better score
2.more CS
3.less deaths
4.actually had all my abilities in affect,sadly the thing that was killing me was his E his Q did nothing at all at basically all stages of the game