Issue with Melee Crit Champions
OK there is no easy way to put this and Riot does need to address this before Season 6 actually starts. Let me start by stating the two champions who come to mind when I think Melee Crit: Tryndamere and Yasuo, why those two you ask? Well Tryndamere gains a free 35% crit chance which is very easily maintained by just csing and decays at an extremely slow pace, while Yasuo doubles his crit chance from items at a reduction of 10% giving him 190% damage on auto's at 100% crit chance or 240% damage with infinity edge.
Tryndamere as of right now is not in a healthy spot balance-wise. Why? Well the issue pretty much lies in his kit along with his binary play-style, most of you should know what I mean if not let me explain. Tryndamere gains critical chance as he is csing, gaining up to a max of 35% crit, his ultimate ability Undying Rage denies his HP bar from dropping below 1HP for 5 seconds. This ultimate combined with the crit heal keystone mastery allows him to freely trade in lane with next to no punishment. Once Tryndamere is level 6 his only job is to kill anyone who tries to stop him from split-pushing even if it means tower diving with next to no risk considering he has his ultimate available. To actually stop Tryndamere from split-pushing it would take 2 members of your team with sufficient damage and Crowd Control to Kill him through all his healing from his Keystone Mastery and what little lifesteal he has built, this of course means that during teamfights your team is missing two crucial players in order to stop a single split-pushing binary monster. If anything at this point a large nerf to his kit, damage potential or free crit chance or both, would put him back in line or a Rework with a new more balance kit would suffice to bring him back in line.
Yasuo as a champion is much worse now considering the changes to ADC itemization, around the mid to end of season 5 he was pretty much balanced as a champion having sufficient counter-play to keep him in check. Now however, he has become almost as bad as when he was released claiming pick or ban status once again in ranked ques. Prices for components dropping allow Yasuo to reach his power spikes much more quickly than before, i.e. BF sword picked up for 1300 gold right after finishing Static Shiv is a large jump in dps then coupling that with the 50% armor penetration from his ult if he does use it and you can kiss your health bar goodbye. To bring Yasuo back in line I suggest that some of his damage numbers be taken a look at and perhaps the penalty for his double crit chance be increase from 10% to 20% or 30% max.
Understand that these are my thoughts and opinions, they are open to critique and positive feedback.
For those of you who think they know what critique means here is a definition:
(n) a detailed analysis and assessment of something, especially a literary, philosophical, or political theory
(v) evaluate (a theory or practice) in a detailed and analytical way