Proposed Teleport Change
I'm not sure how hard this would be to implement... but here's my idea. Teleport - channel time now varies depending on distance to target.
Nexus - Tier 2 Turret - 2 sec Nexus - Tier 1 Turret - 3 sec Nexus - Enemy Tier 1 Turret - 3 sec Nexus - Enemy Tier 2 Turret - 4 sec
4 Sec cap past Enemy Tier 2 distance.
Cd time could either be a flat rate or have diminishing returns based on distance.
Thoughts?