Ekko Gameplay Ideas
Okay, so everyone knows about the Boy that Shattered Time, Ekko. There is a good amount that love him... then there are the others that despise him. I personally don't hate nor love him. Anyway, getting to the main point, I've noticed MANY people complaining about Ekko and I think that I have some decent ideas that can make these people a little more happy but still keep Ekko viable.
Ekko's Q, Timewinder- Okay, so this is his main poke and usually what a lot of people rank up first, from my experiences, I think it should do less damage but come back to Ekko much quicker. I've had many deaths where my Q could of killed them and saved me if it had just came back quicker. I also think that the slow on it should be slightly less as well. I don't know if it does this, but instead of 2 charges, I think it should only count as 1 charge for Ekko's passive.
Ekko's W, Parallel Convergence- Okay, so this is Ekko's ability that sets him up for success usually. I would say that the shield should be much less than what it is now, at max rank with a good amount of AP, I have seen this shield block over 1000 damage, which is WAY to high. To balance this shield nerf, I think that the ability should go off a little quicker. Another little thing that I should be nerfed is the stun within the ability. I've been stunned into so many of these things and I didn't notice at first, but the stun last for quite a while.
Ekko's E, Phase Dive- Okay so I don't have much to say here, I think that it should do less damage, because the damage with a lich bane is just ridiculous, but after Ekko dashes he gains a quick burst of movement speed (I would say that this MS should not stack with his passive otherwise that would be way to fast) to catch up to enemies, when I was playing Ekko, one of my biggest difficulties was getting in range to dash to the enemy.
Ekko's R, Chronobreak- Okay, so I hate this ability... but I don't intend to destroy it, it is a really nice ultimate. First thing is first, it should cost 100-125 mana. Like come on, No mana cost for a crazy AOE and healing? Janna's Tornado's cost 150 mana at max rank, and they barely do damage, but Chronobreak doesn't cost any mana at all? I also say that his healing should be slightly less. But to help out, the ultimate should go off a little faster, I would sometimes die even though I pressed R but it takes a little too long to go off. I also noticed that his clone following him is kinda buggy, like it skips around everywhere and I would sometimes have trouble setting up my ultimate.
Ekko's Passive- Z-Drive Resonance- I'm going to be short and simple here, Should do less damage and be a smaller slow on the enemy champion.
Alright, so this was my first attempt at making some ideas for a champion balance, let me know what you think of it.