Why brake Urf instead of fixing the game?

Guinsou··1 votes·784 views

So if you've been playing league for the past couple of seasons you probably know that Urf is now AR Urf. Riot claims that a great number of players leave the game after Urf ends. So in order to maintain a large player base, riot went ahead and made this change fully aware that it would make the game mode less fun. This way while being offered something "exciting" we also return to normal games being glad that the whole thing is over.

I'm here in an attemt to help riot understand that most people don't leave because normal games feel slower compared to urf but because the broken ass state of the game doesn't carry over when playing urf. So, when you come back to it, it feels twice as bad.

I guess the point I'm trying to make here is: Instead of making the fun stuff, less fun... improve the normal game. Great examples of what people hate coming back to are:

  1. Vlad's "dominance" as you like to say in top, mid AND bot.
  2. Lying about bruiser changes. Still nothing, tanks just sit there with a 1000g flip off (hint: it's f*cking bramble vest)

That's it from me, I'd like to hear some thoughts and I hope (REALLY hope) somebody can prove my points wrong.

5 Comments

Oleandervine2 votes

URF is a fun, but bad game mode. If people are allowed to pick what they want, they will immediately pick the most busted champions, and the champion pool will be around 15-20 of "PLAY THIS OR LOSE." That's not fun. The mode is intended to be for fun, but people are assholes and they shit on fun by trying to be the most aggressive tryhards. That's why it has to be random - the randomness allows for some diversity, and lets people get to at least sometimes play goofy shit without the 100% fear that the enemy team will be nothing but the OP champs.

Lets have shrex2 votes

{quoted}

URF is a fun, but bad game mode. If people are allowed to pick what they want, they will immediately pick the most busted champions, and the champion pool will be around 15-20 of "PLAY THIS OR LOSE." That's not fun. The mode is intended to be for fun, but people are assholes and they shit on fun by trying to be the most aggressive tryhards. That's why it has to be random - the randomness allows for some diversity, and lets people get to at least sometimes play goofy shit without the 100% fear that the enemy team will be nothing but the OP champs.

I was for ARURF too, but at least make it truly random. I'm tired of seeing the 15 same champions all the time. I've unlocked the entire pool on my main account, and I haven't rolled half of the pool yet with over 70 games (counting dodges and rerolls)

Either make it 100% random, or let us choose what we want. In a fun mode, I'm not supposed to tell myself "well ok fuck we lost" in the loading screen because the enemy team has MasterYi Jayce Fizz Tryndamere Jax and we're stuck with Nunu Urgot Khazix Ivern Zac. And instead of removing Sona which get destroyed now with everyone dealing crazy ass damage, remove Fizz because of his permanent "untargettable" with 0.5sec window.

Oleandervine2 votes

I agree, Riot made it "semi-random" with some champs having higher weights, but they really need to unlock all champs and make it truly all random.

Guinsou1 votes

I see your point, but I think the 10 champ ban system was ok and they should have left it there. On one hand the champion pool is indeed small but on the other, when half of that pool is banned people can find less obvious champs that are really strong or pick something goofy. Emphasis on pick and not have it forced upon them.

From my point of view it all boils down to which one you prefer:

Play this or there is a really good chance you lose. Not 100% cause you banned some of the worse shit.

Or you can get all kinds of games (silly, fun, intence, balanced...) but you play what we give you and 90% of the time know the outcome from the loading screen.

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