Let me get this straight about the possible upcoming jungle NERF.
So, the problem is level 1 first blood potentially putting one jungler too far ahead of the other and creating the dreaded snowballing situation. Instead of, say, reducing First Blood reward to under 350g for the first two and a half minutes, resulting in better balance for level 1 first blood in ALL roles, not just jungle... All but the most sustain-laden champions are being severely punished with an even higher gold cost to something they desperately need to survive in the jungle as it is.
First, many old junglers were pushed out of viability due to kits that can't handle the current jungle, and Riot won't bother tweaking those champions to better survive in the jungle only (by, say, adding monster-specific damage bonuses). No, it's the jungle that's the problem, never the champions that thrive in it! And then jungler items got changed. And then made more expensive. And made more expensive again.
Riot, are you trying to gradually force the jungle to become solely an income supplement for laners? At this rate, it won't even be the end of the season before it's more efficient to have two champions top lane and no jungler. Or at the very least, the jungler will eventually require being babied almost as much as a marksman. Stop jumping to conclusions. Stop thinking the first solution is the best solution.
There is no way any sane person could have looked at ALL the available options and said: "Yup, nerfing an already-weakened role is the best course of action for the health of the game!" And if this is indeed what is to be, I will be expecting buffs as compensation for many of the jungling champions who lack persistent sustain.
) While buffing numerous other junglers both in 4.21 and 5.1?