Can we finally make Liandry useful again?
After nerfs on the item, it has no place except for a very few champions.
I suggest make
%hp damage scale with the damage dealt by the spell, so that we can finally buff it without making
and
OP.
Say 1% of damage dealt will be converted to the %hp damage.
And most important, it is not a burning effect, but works like
.
The damage dealt is calculated after MR reduction, so it can still be countered pretty easily.
For example, if Lux's Q does 200 damage to the the target with 1000 health, it does 200*1% = 2% of target's health as damage.
In late game Lux's full combo can do around 2000 damage to a target without MR, resulting in a 20% of target's health as damage. 20% seems a lot, but it is only for the squishy who don't build MR, and have a little HP around 2500. That results in around 500 damage. Every single spell can easily deals over 500 damage to the squishy in late game.
As for tanks who build MR, they will take around 1000 damage, resulting in a 10% of target's health as damage. Not very OP as well, but it helps mages to contribute in a prolonged teamfight. Mages can't really do anything to tanks in late game right now.
This change won't make Brand OP because his passive won't be hurting too much with Liandry now, while giving him more damage with active spells to compensate. Same goes for other spammy champions like
and
.
Tanks are finally getting decently strong. ADs have their BotRK, mages are scratching no damage in late game when every tank has completed their items.
Some say it will be just another burst against other roles rather than tanks, but there are currently a lot more other options like
, which are not useful against tanks.
Numbers are of course the numbers can be tweaked, but please consider the method.
(core for most APs) + one CDR / MANA item, you won't have enough slots. You gotta choose.