Can we finally make Liandry useful again?

IS1a442cd69a169ed293a39··1 votes·414 views

After nerfs on the item, it has no place except for a very few champions.

I suggest make item 3151 %hp damage scale with the damage dealt by the spell, so that we can finally buff it without making Brand andVelkoz OP. Say 1% of damage dealt will be converted to the %hp damage. And most important, it is not a burning effect, but works like item 3285 .

The damage dealt is calculated after MR reduction, so it can still be countered pretty easily.


For example, if Lux's Q does 200 damage to the the target with 1000 health, it does 200*1% = 2% of target's health as damage.

In late game Lux's full combo can do around 2000 damage to a target without MR, resulting in a 20% of target's health as damage. 20% seems a lot, but it is only for the squishy who don't build MR, and have a little HP around 2500. That results in around 500 damage. Every single spell can easily deals over 500 damage to the squishy in late game.

As for tanks who build MR, they will take around 1000 damage, resulting in a 10% of target's health as damage. Not very OP as well, but it helps mages to contribute in a prolonged teamfight. Mages can't really do anything to tanks in late game right now.

This change won't make Brand OP because his passive won't be hurting too much with Liandry now, while giving him more damage with active spells to compensate. Same goes for other spammy champions like Velkoz and Karthus .


Tanks are finally getting decently strong. ADs have their BotRK, mages are scratching no damage in late game when every tank has completed their items.

Some say it will be just another burst against other roles rather than tanks, but there are currently a lot more other options like item 3089 item 3285 item 3157, which are not useful against tanks.

Numbers are of course the numbers can be tweaked, but please consider the method.

4 Comments

Blue Collar Bear3 votes

Making it scale off of the damage of a spell would just make it another item to add extra burst to a full combo, not as a tank killing item.

IS1a442cd69a169ed293a391 votes

[{quoted}](name=Fluffysaurus Rex,realm=NA,application-id=3ErqAdtq,discussion-id=kpTKraA8,comment-id=0000,timestamp=2015-06-01T00:52:14.308+0000)

Making it scale off of the damage of a spell would just make it another item to add extra burst to a full combo, not as a tank killing item.

Not really. I suggest you read how it works again. If you want actual burst to squishy, you would get item 3089 item 3285 item 3157 instead. They give more AP to do the job. Considering you also need shoes and item 3135 (core for most APs) + one CDR / MANA item, you won't have enough slots. You gotta choose.

Lord Dusteon2 votes

{quoted}

Not really. I suggest you read how it works again. If you want actual burst to squishy, you would get item 3089 item 3285 item 3157 instead. They give more AP to do the job. Considering you also need shoes and item 3135 (core for most APs) + one CDR / MANA item, you won't have enough slots. You gotta choose.

Let's say we have a Veigar with 500 AP ; his ultimate will do 1000 damage. Adding in Liandry's magic pen and Sorcerer's Shoes he does true damage to ranged champions. Now let's say he ults; against a squishy he is doing 1000 + 10% of their health, which means against normal health (2000) he gains 200 damage. To break even he'd need to either gain more than 200 AP (so Deathcap if he doesn't have it or Luden's). That means as a 2nd/3rd item Liandry's would be good, but it would ALWAYS be better against squishies with that change. The reason is that a squishy A) takes much more damage to begin with, meaning they take more %hp damage, and B) a tank can not only mitigate the main damage making the 1000 to 500 or less but also mitigate the %hp which already dropped from 10% to 5%, and after resistances would be 2.5%.

Blue Collar Bear2 votes

{quoted}

Not really. I suggest you read how it works again. If you want actual burst to squishy, you would get item 3089 item 3285 item 3157 instead. They give more AP to do the job. Considering you also need shoes and item 3135 (core for most APs) + one CDR / MANA item, you won't have enough slots. You gotta choose.

Think about it. In your post, you said Lux's full combo would immediately deal an extra 500 damage to a squishy before MR. Squishies have some of the lowest health in the game, and this item would deal that much immediate extra damage. It would totally delete tanks. Imagine a Cassiopeia who has a 1k magic damage nuke every half second. 1000*1% max hp would be an extra 10% max hp damage immediate magic damage every 0.5s. After penetration, this would probably only be reduced 25 - 35 percent and 10% of a full tank Gragas is about 400 - 500 extra magic damage.

Again, the item would not be a means of dealing with tanks. It would be used to delete squishies and tanks alike. It would only add an extra burst to every champion no matter who it was, which is not the definition of an anti tank item. There is also no counterplay, since there is no way to mitigate/return this damage except by stacking several, several magic resist items, which are already hard to stack.

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