With Ults like Camille's and now Morde's...

EbonyBladeJ88··4 votes·1,285 views

...I think our dear princeling of Demacia, JarvanIV might be in need of a VGU.

Now, let me preface this by saying that I haven't PLAYED as J4 in some time, so I haven't experienced the changes, if any, that they have really made to him between the last time I played him and now. You can even double check my match history if you want proof. Also, I wouldn't want him to dethrone Volibear and Fiddlesticks for their VGU positions in 2020, as the people voted and they should get those VGU's as voted for by the community. I just think he should be put on the list for one.

Why? Well, both Camille and now Mordekaiser with his VGU have much better versions of his ultimate.

Both are inescapable by the victim; while for Jarvy, all it takes is one dash and poof! You're out. The only boon his has over theirs is that his DOES DAMAGE upon use. The other parts of his kit, while certainly not all that outdated or poor, don't stand out a whole lot either. (JUST MY OPINION, J4 players)

The idea of his character, the CROWN PRINCE of one of the major players of Runeterra, has lots of potential. While I don't read much of the new lore, the inklings I get suggest that J4 internally doesn't agree with the "Magic-Hate" that the nation has (largely due to his relationship and interations with Shyvana, if I recall correctly from what I HAVE read), but doesn't say or do much about it due to his precarious position as the heir apparent to the throne.

Heck, I've seen posts on SAS (Story, Art & Sound) that suggest having the Sylas rebellion/civil war thing end with J the 3rd's death and our playable Jarvy ascending to the throne. They could even USE that idea FOR his VGU!

As for what class they could make him? I think it's sensible to keep him as a Diver. "What, Ebony? Aren't you one of those people on these forums always talking about Juggernauts or making more champions INTO Juggernauts?" Yes, yes I am. But Demacia already has 2 well-established Juggernauts with Garen and Shyvana (Who, due to her winning 3rd place in that VGU poll, I wouldn't consider it impossible for her to at least be considered for a VGU once Voli and Fiddle get theirs). So, in a manner of speaking, they've got those spots occupied. If they don't want to go the Diver route, they could try him as a Skirmisher.

Fiora and Sylas (Though he's technically a cross between Skirmisher and Mage) are the only Skirmishers of the region. Though, on that same note, Jarvy and XinZhao are the only Divers of the region, so that's why I think it just makes sense to keep him as a Diver.

Would he have to keep the same kit? Certainly not! Like I said above, there's ALOT of potential in being the Crown Prince (Or potentially newly crowned King, if they were to go that route like I said above) of Demacia, from both a story AND a gameplay perspective.

If he were to become the new King, perhaps he could get his fighting style re-imagined to be to be more "regal" fitting his new position. (Though I don't think he'll ever be able to dethrone Garen as the face of the nation) Or if he were to remain the prince, perhaps he could get his fighting style changed to fit more with his more tolerant viewpoints (At least tolerant based on what I get from reading his lore). I dunno, just throwing ideas out there.

If you've read this far, thanks for reading my thoughts and sparse ideas on what COULD be done with the princeling of Demacia.

GL and HF in your games. https://i.giphy.com/media/rv3vUN7M4uXv2/giphy.gif

4 Comments

GonahtanuGepardi8 votes

Those ults are not the same at all though. J4's ult deals damage and can trap multiple people (both already different from morde and camille). The cage radius is also smaller so if a target is in it, it's easier to land skill shots on that target. J4 ult also creates terrain which means people who are not the targets can't pass either without dashes or blinks.

You can escape camille ult by knocking her out of it and you can escape morde ult by using QSS.

Critmaster Garen1 votes

{quoted}

Those ults are not the same at all though. J4's ult deals damage and can trap multiple people (both already different from morde and camille). The cage radius is also smaller so if a target is in it, it's easier to land skill shots on that target. J4 ult also creates terrain which means people who are not the targets can't pass either without dashes or blinks.

You can escape camille ult by knocking her out of it and you can escape morde ult by using QSS.

hes correct though that jarvans kit could still use an update. it feels extremely limited and outdated. its basically like his e + q combo is his whole kit, and if he misses it, hes kinda useless.

jarvan was the first champion that was supposed to have a "1v1 me bro" ult, and it just didnt work out. since its so easy to escape for the vast majority of the champion roster, he almost devolved into a full lethality playstile to try and assassinate squishies with e + q + r in a single rotation.

its similar what happened to wukong after he didnt manage to keep up in top lane anymore.

i also hate how anti-synergistic his ult is with Garen as a whole. jarvan and garen are supposed to be friends and almost like brothers. they should form the ultimate tag team. instead, JarvanIV just locks him out of a fight even when theyre on the same team.

at least making jarvans ult closer to Yorick w and letting allies pass through or leap over the wall would be a start.

if they could somehow add a grounded effect into jarvans kit on top of that to be able to keep enemies within the arena even just for a little while, it might already suffice. they probably have to increase the arena radius to go along with that. picking up yoricks health point mechanic to allow trapped enemies to destroy sections of the wall might work aswell to keep some counterplay and justify the grounded effect.

jarvan in his lore is famous as a dragon hunter. so technically he should know how to ground and pin down enemies with his extendo spear.

EbonyBladeJ881 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=km8QM9yJ,comment-id=00000000,timestamp=2019-07-03T23:09:03.606+0000)

hes correct though that jarvans kit could still use an update. it feels extremely limited and outdated. its basically like his e + q combo is his whole kit, and if he misses it, hes kinda useless.

jarvan was the first champion that was supposed to have a "1v1 me bro" ult, and it just didnt work out. since its so easy to escape for the vast majority of the champion roster, he almost devolved into a full lethality playstile to try and assassinate squishies with e + q + r in a single rotation.

its similar what happened to wukong after he didnt manage to keep up in top lane anymore.

i also hate how anti synergetic his ult is with Garen as a whole. jarvan and garen are supposed to be friends and almost like brothers. they should form the ultimate tag team. instead, JarvanIV just locks him out of a fight even when theyre on the same team.

at least making jarvans ult closer to Yorick w and letting allies pass through or leap over the wall would be a start.

if they could somehow add a grounded effect into jarvans kit on top of that to be able to keep enemies within the arena even just for a little while, it might already suffice. they probably have to increase the arena radius to go along with that. picking up yoricks health point mechanic to allow trapped enemies to destroy sections of the wall might work aswell to keep some counterplay and justify the grounded effect.

jarvan in his lore is famous as a dragon hunter. so technically he should know how to ground and pin down enemies with his extendo spear.

Hey, you got what I was trying to say!

StormBladeMaster1 votes

Jarvan ulti is perfect.

The problem on J4 for me is the fact that is very squishy and useless if you don't build him full lethality like an assassin.

His shield is totally useless and tank no dmg. (If the slow is the purpose of this spell, then remove the shield and put a bigger slow).

His passive is like Qiyana one but in worse. I mean except for early, this passive become useless because it's don"t offer much dmg and the reload can't be refreshed like Qiyana.

His ulti is what make him relevant. Think about it. Without his actual ulti, J4 would be useless. No tankiness, builded as assassin because tank build sucks... Passive not so good, W useless.

His flag is also very team oriented. It's more useful with AD team and it's more profitable to teammates than him. Because he is builded like assassin with electrocute, so he don't really AA very much. He press E Q AA and R and delete someone which is not what is supposed to be.

And btw, the flag is only here to combo with Q, i feel a little bit sad because this spell is only relevant if you Q or if you want to get free assist.

His E Q cost a lot of mana. J4 is very expensive on mana.

Jarvan ulti is fine. It's the only reason of why he is played. The power of lock many people in an arena is very powerful if you have champs like Velkoz on your team who deal zone dmg.

The changes i would like for J4 are on his others spells, not his ulti which is only good spell.

**Like for example : **

Passive : A thing like this : Demacian rage

J4 is the prince of Demacia and his will is unbreakable. He is determinated and brave.

J4 armor, magic resist and HP regen are improved every seconds he fights against enemy champs. Longer he fight, longer he gets tanky.

Can stack up to 20 times. The stacks are removed after 5s without fighting an enemy champ.

+6/7/8 armor every second he fights (120/140/160 armor and mr if he gets to 20 stacks).

+1% HP regen bonus every second and can stack up to 20 times too

Q : Reduce a little bit the CD, the mana cost but nerf a little bit the dmg. Improve pen armor a little more.

W : Buff shield. The shield is bigger if J4 is surrounded by many enemy champs but also if he is close to a flag. So it's would give a E W interaction.

For example J4 is surronded by 5 enemy champ and a flag, he get his base shield + the ratio x 6.

E : Make it's stack to 3 flags.

Remove dmg from flag and change a little bit the bonus :

Give 5/7,5/10/12,5/15% AS to teammates (bonus can only be from 1 flag don't stack together) and give also 5/7,5/10/12,5/15% CD reduction to teammates on their spells if they are close to a flag.

Make the flag create a little tiny zone where the ennemy tower can't shoot. It's will make J4 like a true prince because it's will feel like he conquered the place. By putting a flag under an enemy tower, he could be safe on a short zone under this tower.

Make a short duration to this effect, so it's not OP but interesting. Like 1,75s or 2s. So it's would make him avoid 1-2 tower shoots.

Since you said J4 was more like a diver and i agree, with this, he should be able to dive without being op and without being an assassin.

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