Possible Urgot Rework. Boring spammy blob turned into anti-tank monstrosity!

ByteOfData··1 votes·1,053 views

I know that Urgot is on riots radar for a rework, and I have played him since I first started league of legends. I have been thinking about what he could be turned into. A post from riot earlier this year said that they were planning on tuning his game-play to his appearance, rather than appearance to his game-play. Here is what I have come up with. Feedback would be appreciated. (Theme: Tank, Long range supporting barrages, Anti-tank capabilities) P: (Fuel from Terror) Urgot feeds off the terror caused by his grotesque appearance, he gets **higher defenses **based on how many enemy champion are in vision range. Q: (Anti-Tank Missile) Urgot shoots an Anti-tank missile that flies into sky, then drops onto location, dealing set base damage that increases based on how much extra defenses the enemies hit have. It has long range and it would damage tanks more than squishes. W: (Supercharged Hydraulics) Urgot supercharges his hydraulic legs, displacing nearby enemies in a small radius. E: (Zaun-Touched Grenades) Urgot Launches a grenade, which explodes after a short delay and ignores 15% armor. R: (Hyper-Kinetic Position-Reverser) Urgot suppresses an enemy champion for 2 seconds, after which he swaps places with them. Enemies in the nearby vicinity are terrified for .5 seconds. Urgot can reactivate this ability within 5 seconds to use his mechanical legs to do a short ranged jump to target entity.

This is what I have come up with. Urgot will turn from a spammy, boring champion with a limited playstyle to a champion that people can choose to counterplay the enemy team if there are too many tanks. He would probably end up becoming more of a support, rather than his current top-lane state. Again, Any feedback is appreciated and I hope Riot sees this. -ByteOfData

3 Comments

Critmaster Garen1 votes

because making another ranged champion who specializes on bursting through tanks is so unique these days.

how about reinforcing his identity as an ad scaling anti-adc artillery mage instead? he was the only champion in the past who was chosen as a direct counterpick to marksmen on bot lane, and was even able to solo lane against a marksman and a support.

plus, the only ability that actually needs a rework in urgots kit is his ultimate. it will probably need to be entirely replaced, since its so inconsistent with the rest of his kit which is already fairly unique.

apart from giving him another ult, id rather see them making him scale with lethality in some way, and allow him to play as an ad scaling mage in mid and bot lane.

ByteOfData1 votes

I understand what you're coming from, there are a few champions that are designed to take down tanks quickly (Vayne), but I feel like they all have the same feel to them. This version of Urgot will have MASSIVE range on his Q and E, but they will not leave that big of an impact on the squishies in the team fight, as opposed to the tanks. This will help as to take down the tanks, while giving your team one. His W and R will add the (wants to dive in head-first into battle aspect) as he can R onto fight, W for displacement and set up the kills for the high damage dealers, then can re-activate his ult to get out. Urgot will be barraging the enemy tanks with heavy artillery until things get heated, then he dives head-first and sets up the kills for your team. But thanks for your opinion!.

Critmaster Garen1 votes

{quoted}

I understand what you're coming from, there are a few champions that are designed to take down tanks quickly (Vayne), but I feel like they all have the same feel to them. This version of Urgot will have MASSIVE range on his Q and E, but they will not leave that big of an impact on the squishies in the team fight, as opposed to the tanks. This will help as to take down the tanks, while giving your team one. His W and R will add the (wants to dive in head-first into battle aspect) as he can R onto fight, W for displacement and set up the kills for the high damage dealers, then can re-activate his ult to get out. Urgot will be barraging the enemy tanks with heavy artillery until things get heated, then he dives head-first and sets up the kills for your team. But thanks for your opinion!.

i still dont see how this makes urgot a desirable pick over vayne who can take down tanks quickly and burst squishies aswell.

this goes for pretty much all adc. they all burst through tanks and squishies alike. you end up with a champion who can deal half of what most marksmen can do.

plus, there needs to be a limit to how good any champion is at killing tanks. otherwise there would be no point to tanks existing in the game.

its like saying, "hey wouldnt it be fun to make an assassin who can permasilence a mage?"

no. even counters need limits. vayne already oversteps that limit in my opinion.

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