Possible Urgot Rework. Boring spammy blob turned into anti-tank monstrosity!
I know that Urgot is on riots radar for a rework, and I have played him since I first started league of legends. I have been thinking about what he could be turned into. A post from riot earlier this year said that they were planning on tuning his game-play to his appearance, rather than appearance to his game-play. Here is what I have come up with. Feedback would be appreciated. (Theme: Tank, Long range supporting barrages, Anti-tank capabilities) P: (Fuel from Terror) Urgot feeds off the terror caused by his grotesque appearance, he gets higher defenses based on how many enemy champion are in vision range. _Q: (Anti-Tank Missile) Urgot shoots an Anti-tank missile that flies into sky, then drops onto location, dealing set base damage that increases based on how much extra defenses the enemies hit have. It has long range and it would damage tanks more than squishes. W: (Supercharged Hydraulics) Urgot supercharges his hydraulic legs, displacing nearby enemies in a small radius. E: (Zaun-Touched Grenades) Urgot Launches a grenade, which explodes after a short delay and ignores 15% armor. R: (Hyper-Kinetic Position-Reverser_) Urgot suppresses an enemy champion for 2 seconds, after which he swaps places with them. Enemies in the nearby vicinity are terrified for .5 seconds. Urgot can reactivate this ability within 5 seconds to use his mechanical legs to do a short ranged jump to target entity.
This is what I have come up with. Urgot will turn from a spammy, boring champion with a limited playstyle to a champion that people can choose to counterplay the enemy team if there are too many tanks. He would probably end up becoming more of a support, rather than his current top-lane state. Again, Any feedback is appreciated and I hope Riot sees this. -ByteOfData