Volibear Update/Rework
Hi guys! I'm bringing up some concerns with our beloved, furry friend, . I feel as if he needs an update to truly unleash his ferocity. Volibear is a powerful Ursine Warrior Chief, as well as a Mystic. He wields the power of the maelstrom. I feel as if his kit in game is a little TOO simplistic and honestly lack luster to who Volibear truly is as a champion of the League. I feel like Volibear falls off late game, especially in team fights. To the point where he becomes irrelevant due to being kited by nimble ADC'S like and , and long range, CC mages such as and . I went through and gave him an edge on as to how he can stay relevant constantly while scaling with the game. I kept his passive the same. I also change his Q and his R around while simultaneously tweaking them, just a bit. His W and E are very similar still, but they are not the same. Being an ursine warrior chief/mystic, I feel as if his damage was inconsistent. Bringing his damage to a nice, more AP heavy, hybrid boundary. I hope you read through all of this and can visualize it in your head just enough. I also hope Riot sees this and possibly takes this into consideration.
Chosen of the Storm (Unchanged) Old Passive: When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds.
Thunder Claws Updated Q: ACTIVE: Volibear's auto attacks arc lightning to upto 4 nearby enemy targets for the next 6 seconds. (Including towers) When a target is struck, they take increased magic damage over time. (10 second cooldown) BONUS MAGIC DAMAGE: 40/70/100
Mark of the Storm Updated W: PASSIVE: When Volibear is below 65% maximum health, he gains 15% increased, passive movement speed. ACTIVE: Volibear bites a target enemy, dealing physical damage that is increased by 1% for every 1% of the target's missing health. If the target is an enemy champion, they suffer from Grievous Wounds. (Reducing all healing they receive by 40%) (13 second cooldown)
Maelstrom Eruption Updated E: Volibear lets out a powerful roar that deals magic damage and silences nearby enemies for 2 seconds. Minions, monsters and pets are instead feared for the duration. MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
Ursine Strength Updated R: Volibear launches forward into the fray in a straight line, flinging the first enemy champion hit behind him. Wherever the enemy champion lands, they take a small portion of physical damage, while releasing a small shock wave of magic damage to nearby enemy champions. (Range: 550/700/850) (Shockwave: 50/75/100) PHYSICAL DAMAGE: 10% of the target's max health in bonus physical damage. (90/120/150) MAGIC DAMAGE: 125/250/375 ( + 40% AP)
unless you have a wall to jump over.
good luck ever escaping
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, mages like
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also.
's dream, not Volibear.