Dodging for Trolls

7dTmfTn8nw·2/8/2015, 9:08:18 AM·1 votes·310 views

Just dodged a game where the last pick obviously was a troll. It was a dodge partly because I saw Support Caitlyn on the horizon, but mostly because the player was strongly implying to feed through his/her few spoken words. Lost some LP for dodging the hell out of there, but damn I am feeling happy that our team did not have to cope with that troll.

People mention that players should play through the game and THEN report the troll for any kind of issue that occurred within the gameplay, but I don't think its worth it. Including the troll's LP as well, the team suffers a total LP loss of around 75-100 just to report them trolls. You also lose the morale that you used to have for the game, having to babysit within a game for 20+ minutes before you are released through a Surrender unless the opposing team hasn't taken the better of you already. The reporting is definitely NOT worth the sacrifice you are giving out for it, especially because you can only expect the opposing team to ignore our requests of jointly reporting the troll. (Since they had a nice time)

While the current price for dodging a troll is around 5 LP per case, I highly suggest to have a "Dodge Threshold per Day for Trolls" that a player can resort to, which by clicking on it will automatically dodge the game for you. Once or Twice a day is fine. Dodging through this manner should result in the collection of the chatlog and situation in the champion select phase. Riot observes the case later on, and if the player has been found to have abused the Dodge Threshold, they will get severely penalized.

What do you think?

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