Summoner Spell diversity :)

Shrek Luigi··2 votes·233 views

Increase cleanse's duration by 1.5 seconds and make the caster immune to knock-ups and knockbacks for the duration, as well as removing grevious wounds.

Would be really nice to see a little diversity as far as summoner spells go. This change would probably most benefit the half-tank melee champs who haven't been recieving much love from Rito as of late; currently tele+flash or ignite+flash are the optimal choice for 99% of conventional toplane picks, and having an alternative that would add a more substantive mid-to-lategame effect by helping these guys PROPERLY shed off the peels of a well-composed team would be magnificent.

Would also be interesting as an alternative to heal for ADCS, who may chose to forego the instantaneous and reliable benefit that heal offers with something a little more strategic and lategame-conscious.

What do you think? Do YOU think that changes are in order for cleanse or any other summoner Spell currently available? summoner 1 {{summoner:2}} summoner 21

2 Comments

Erockandroll1 votes

{{summoner:2}} This has for the most part been trinketized with far sight orb, we probably could do without it.

summoner 13 This spell has a niche use on ARAM. (because one use will affect the entire party.) However, Mana rarelly become a problem later in the game so it's usefulness drops off, unless it can mittigate the need for a major Mana item. (which should not happen.) The only time I would consider taking this spell is if I was a Mana hungry support paired with a Mana Hungry ADC.

summoner 1 Make this affect Grievous wounds. Especially since everyone and their mother is getting a Morrelomicon.

Most other spell, are fine as they are. However, I would like to see more Itemization that affects these spells. Distortion enchantments help movement base spells and Smite is affected by your Jungle item. Perhaps a support item could interact with their summoner spells. Since supports don't really benefit much from building raw damage items, and don't always make the best use of defensive items either.

Critmaster Garen1 votes

when talking about summoner spell diversity, the first thing that would have to be done, is deal with flash.

id just remove it and replace it with a properly balanced version of mark/dash tbh. there is still a mobility summoner to make big plays, but instead of all purpose its more nieche and not overpowered compared to the other existing summoners.

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