Who designed HP?

BlueBuffandChill··3 votes·564 views

like really? adcs crits for 1k late game and even a full armor tank dies to them in a few shots because of LW good one riot the max HP you can get for a regular tank not inlcuding vlad cho and gnar is like 5k hp and you get fucking crit for 800 by adcs thats like 6-7 shots good ooooone and crits are uncounterable bullshit

8 Comments

TehNACHO3 votes

...so in other words, the Late Game Carries are killing the Tanks in the Late Game.

Sounds right to me.

Knight SoIaire 2 votes

well thats not that carries should be better than tanks late, but that the basic concept of adc is a hassle for tank to deal with

tank is tanky and he takes damage, he is hard to kill and all that stuff while adc is a guy who spamms physical damage via his autos and never runs out of it

so when tank and carry meet in teamfight tank is screwed because carry can unload hours on him and he wont go oom thats how adc counters tank, not by destroying him in seconds, but by being able to output as much dmg as you need to kill that tank without losing any mana or going on cooldowns while mages and anything burst reliant will just put their combo, and take part of tanks hp without heal hurting it

what broke the interaction? riot fawouring damage ower defense too hard riot considers tanks boring and wants to make this game a call of duty advanced lol'fare

TehNACHO2 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=k25Ereep,comment-id=00000000,timestamp=2015-02-24T16:34:45.900+0000)

while mages and anything burst reliant will just put their combo, and take part of tanks hp without heal hurting it

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=k25Ereep,comment-id=00000000,timestamp=2015-02-24T16:34:45.900+0000)

what broke the interaction? riot fawouring damage ower defense too hard riot considers tanks boring and wants to make this game a call of duty advanced lol'fare

Almost seems like you're saying two different things here.

Now before I continue, let me at least explain how I view metabalancing champion strengths in league so we're on the same page. I don't think it's a binary problem (damage vs tankiness), I think it's a three part cycle. Tanks, Burst, and DPS are the three components to this cycle. My opinion has always been that there's a cycle between these three strengths:

  • Tanks are strong vs Burst Champions because there's a hard limit to how much a Burst Champ can burst in a given rotation, and a Tank's health is generally superior to a Burst Champion's hard limit.
  • DPS is strong against Tanks because of the lack of that hard limit that Burst Champs have to deal with. DPS is limited solely on time, so as long as they stay alive, DPS should almost always have the advantage over Tanks.
  • Burst, finally, counters DPS. As mentioned just before, DPS scales on time, and depending on how fast you can execute your combo, burst doesn't. It's entirely possible for a Burst Champion to kill a DPS before the DPS has even started doing damage simply because the DPS didn't have enough time to do anything.

This is a large part behind why I tend to dislike threads like this, as they appear to be looking at the problem the wrong way. Now, if they say something like: "Burst Mages or Assassins are killing tanks with only one rotation"

Then clearly something is wrong. But when people say things like: "ADCs are killing tanks too fast"

It tends to be either a matter of opinion (the "too fast" part) or completely missing the point behind having a Carry in the first place ("ADCs are killing tanks").

Knight SoIaire 1 votes

This is a large part behind why I tend to dislike threads like this, as they appear to be looking at the problem the wrong way. Now, if they say something like: "Burst Mages or Assassins are killing tanks with only one rotation" Then clearly something is wrong. But when people say things like: "ADCs are killing tanks too fast"

yeah and thats the problem burst mages can go vs tanks and try to burst them (zed tho lol) while adc's kill tanks with barely more time than a burst mage would need

owerall my post isnt so detailed as yours but it has very similar purpose

owerall anything that relies on sole durability gets killed fast in our current game burst mage can wreck a tank which shouldnt happen adc can wreck a tank in a matter of seconds, while he should take time to do it (he can fight him that long thats why he is an anti tank) instead of just going "pew pew pew" on his face like he is a minion

redniwediS3 votes

You should look up how to use punctuation to separate sentences.

Joe Dredd1 votes

Maybe if you build 5 warmogs.

More from Gameplay

More by BlueBuffandChill