Matchmaking

UnforgottenHeart··3 votes·2,447 views

Dear Rito, your matchmaking system is very troublesome and trolling. i can understand an afker here or there. i can understand a inter here and there i understand people have bad games But i swear to god, every game with a jungler that afk farms and then shit-talks cause they say everyone else sucks. the overall matchmaking is not even balanced. its either your on a side of good players or your on a side with feeders, inters, and bad players. I don't know how your matchmaking system works, but so far this season its been very troublesome. Sure you can't win every game. But there is literally people that want to FF after 5 mins in the game, and then just ends up trolling till 15 mins. I tend to mute players in my match that gets tilted and wants to try and tilt the team, but its very troublesome when you just have players that want to bring you down due to them having a bad game., blaming you and trying to attack your life in the process. I sent a report after the game, but people these days have more then 1 account and just end up doing it because it's near the end of the season.

Comments, feedback, helpful tips to see or recognize something you can dodge? and lose 5 lp instead of 18-20 lp?

3 Comments

ExcaliburX1 votes

It def feels like a flip of a coin to see if your on the side of the good team or not, sometimes. I have a hard time understanding and believing that its match makings fault for getting a afk, inter or w.e in your team.

I dont think the system keeps track of who afks, feeds, carries and what not when it comes to match making. Let me take that back, i dont think the systme considers them when it comes to match making.

If that was the case than you got no one to blame. See let me explain, its the players fault for trolling and not the system that match you up with them. I lied, you got everyone to blame except for riots system for the way that the players behave.

OWEEELOOKATME1 votes

All you have to do is get the average kdas for each player or their champion. If they queue'd for a role, then the champion pool selection is refined to look for their most played champions in said role. It can get a good idea of whether or not that player is good based off their w/r and kda. It's a very basic concept and what sites like op.gg and leagueofgraphs use.

Thing is those sites are using Riot Games League of Legends APIs to get the data in the first place. I mean, think about it-- the client you download keeps track of all of your inputs as well and sends them to their server which uses that information to sync up all the players in game, and possibly stores that data somewhere as well as all the ingame nitty gritty details such as where you warded, where you killed someone, who got firstblood, gold generated, etc.

The problem with this system is that match making is based off of MMR, not your elo. Even if auto-fill was eradicated(which it should), MMR based match making will still yield unhealthy/toxic/imbalanced matchmaking because it's based off some hidden value attached to each player and the average team mmrs. But the system doesn't try to match equal mmr players in each role. It's within certain set ranges, which probably has looser restrictions the harder it is to match players within a "desirable" time frame, meaning it will match drastically different mmr rated players in each role. I'm sure we've all experienced this.

I'm willing to bet most players are willing to have longer queues to get better quality ranked matches, and almost positive they'd love to do away with this hidden ranked system that completely obfuscates what elo you really belong in, and have a much more transparent system in place that lets you decide between two queues:

  1. auto filled, fast queues

or

  1. primary roles, slower queues

There are too many reasons why MMR + elo match making is not desirable, atleast in the way Riot implements it. That coupled with the fact fresh accounts get a much lower starting MMR and regardless if you win most of your placement matches still get placed at max low Silver. All of this is why a lot of ranked players are getting fed up with the match making and starting to really believe in "coinflip", "rigged", "forced winrate" match making because it really feels like they want you to grind ranked games.

Consequentially, it also destroys a lot more games in low elo as an unintentional side effect of trying to "prevent" smurfing. Now instead of ruining Gold-Plat games, iron, bronze, silver and all the way up are destroyed for the playerbase and further exacerbating the problem.

Kai Guy1 votes

I really do not understand posts like this.

" every game with a jungler that afk farms and then shit-talks cause they say everyone else sucks." "But there is literally people that want to FF after 5 mins in the game, and then just ends up trolling till 15 mins."

Why do you think MM is responsible and not Weak Behavior systems? How can MM control anything after a lobby is made?

Riot needs to start being more proactive in removeing and punishing the Negative game destroying behavior. Automated systems don't function great once their perimeters are known. Folks just don't rage quit or afk to long anymore to get flagged by leave buster as they run to side lanes and CS jungle.

MMR MM wont Fix this. Elo MM wont fix this.

They are systems built from math principles of averages and large numbers. They are used to build a skill curve. MM then pulls from a range on that curve to lower the # of mismatched games. Gameplay itself is never a factor. That's why Elo is used for both Dating sites and games. Why it works for chess or scrabble. Its objective and functions very well with Binominal or Trinomial Results.

Target the correct issue. Players who ruin games. I am sick of them in my games as well. folks who literally give up after 1 death are awful, on my team or the enemy. Its just not fun to play snowballed to hell games because of toxic soft inting behaviors. League is not a battle royal people need to play to win. MM systems Will not ever be the best solution to those behaviors. At best they sink folks who do it far to often down the ladder. Folks who only throw games that they look to lose and are playing to win when they are ahead can hover at any point they maintain roughly 50% WR.

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