The Sona rework is a step in the right direction.
I LOVE that Riot did away with her old auras. They were so invisible and no one but the Sona player realized she was using them (I say this from my experiences playing as Sona and playing with an ally Sona). Her new spells are now able to be more visibly powerful since they aren't so...invisibly powerful.
The new spell effects are a step in the right direction, but they need a few improvements:
- The empowered auto attack from Q needs to work on towers. Old Sona's pushing power was something I greatly appreciated. The new Sona is pretty lacking in this department since she can no longer buff the damage that allies do to towers.
- The shield on W needs to last a little longer. I don't need to explain this, do I? I think 2.5 seconds or even 2 seconds would be much more practical than the current 1.5 second shield she gives.
- Sona's E should work on minions, as it did pre-rework. It made me feel pretty useful to get the minions to the turret early enough so we could destroy it just before the enemy team showed up to defend.
- That's all I got. What do you guys think could be improved about the Sona rework? :)
As a sidenote, can we PLEASE make Sona slightly tankier? It's hard to compete with Morgana's/Leona's/Thresh's threat of "get hit by one skillshot and you die" when your lane presence DEPENDS on persistently getting in range to Q-AA.
's passive,
's aura, and
's old passive were 500 - 1000 range. I just want it at 500 range. That would be nice.