IE Change Nerf for Yasuo..?
Well, I'm sure most wouldn't have quickly seen it, but as we know with Yasuo, he uses double the crit chance on items and his build with 5% from runes and then 45% from items gives him the standard 100% that gives him such sustained, harsh damage. Well, IE just had it's crit reduced to 20% from 25% in an attempt to curve ADC item choices, but that's also a direct hit at Yasuo who used to get a Shiv and IE for 100%. Now he'd be at 90%. While that's still high, a lot of players know how dreaded the RNGesus can be at times and that 10% can screw one over really, really hard. Anyone who uses an ADC knows how this feels too. Your opponent's ADC is critting non-stop with just an IE and you have an IE and a PD or Shiv and you're not having the same luck and it's really annoying. Well, Yasuo's entire kit is about critting, so when he doesn't crit, that's a huge chunk of missing damage. Personally, I don't know if this was intentional to be a hit to Yasuo to force him away from using a Shiv, but I'd kinda like to know if there will be any fixes to this or if we'll just have to adapt to using a Phantom Dancer instead of a Shiv and lose out on the potential 190-240 damage or pray to RNGesus before every initiation.


