Carrying does not only mean your KDA/CS/Damage
Carrying is helping your team win the game and ultimately toppling down the nexus, your scores do not matter if the enemy team destroys your team's nexus. It doesn't matter if you went 40/0/0 with 10 cs/minute and dealt 100k damage if you don't use your gold advantage and close out the game.
What helps win games:
- Grouping for dragons/baron and turret sieges OR split pushing turrets/dragons down.
- Baiting enemy teams into advantageous situations
- Not harassing your teammates
- Dishing out damage/kills
- Not dying
- Warding
- Using pings to communicate (and not spamming them)
- BUYING CONTROL WARDS
- Following the flow of battle with your teammates (go ham on initiation, back down when the fight is done, protecting other allies, body blocking for a low hp ally, etc)
- Focusing on high priority targets
- Take advantage of enemies mistakes, if they burn their ultimates/flashes/spells, GO AND PUNISH THEM
What does not help carry games and negates your precious scores:
- Harassing teammates. Even if you are Faker's fake smurf and have the best mechanics in the world, if you tilt your own team, they won't play better, they will play worse, you are no longer carrying your team and in fact you have a better chance of losing when people get so furious they stop trying or leave the game. Do everyone a favor and shut the fuck up, yell at a computer screen if you have to, but don't harass your teammates.
- Ping spam, it is rude and disruptive, especially when you spam 10 mia pings every time your allies make a mistake, refer to #1
- Not closing the game, so what if you got fed, if you are not ending the game and going for turrets, dragons, baron, and inhibitors, you are giving the other team time to catch up and match your gold, YOUR SCORES DONT MATTER IF EVERYONE HAS FULL BUILDS
- Basically the opposite of the other list
So please everyone, stop spending so much time and effort harassing your own teammates and focus on playing and winning the god damn game.