Why can you still stack lifesteal items?
Isn't one lifesteal item and maybe elixir enough? And it's not like Riot want mages to ever have spell vamp.
Isn't one lifesteal item and maybe elixir enough? And it's not like Riot want mages to ever have spell vamp.
For the same reason that I can stack CDR. Because it's a stat in the game that people can buy. What, woudl you rather have a cap of one LS item? What does it matter? No more than 3 (if you have Merc) LS items are really a good idea on one champ in most cases. (For instance, a heavy AD assassin might buy a DD and a Rav Hydra, but not a third item.)
There is a cap on cdr, is there a cap on life steal?
Yes. It's called "Hey I built nothing but lifesteal items and now I do shit for damage!"
You can have high damage and lots of lifesteal but if you have no armour penetration or crit items you won't be doing much to a tank while the rest of their team smashes you in the face.
Why are you fighting the tank if the rest of their team is still alive?
= 45% armor pen, 15% bonus damage based off health.
Masteries also give another 6% bonus armor pen. That's only one item out of 6 slots.
Yea, but.......why is the tank being focused?
Because tanks are being melted down without much trouble.
Excluding
the anti adc.
Yea, but.......why is the tank being focused?
They are currently able to deal more damage to the ADC than the ADC can to them. Relatively speaking of course. Right now tanks still deal far too much damage for the amount of health, armour and magic resist they have.
If the enemy tank is the only champion you can safely hit (because trying to run through the enemy front-line as a squishy is a horrible idea), then you hit the bloody tank.
Focusing the enemy tank is a situational decision; it isn't always a bad one.
This is especially true if you can disengage the fight after killing the enemy team and wait for cooldowns to come back up since you will then be fighting with a numeric advantage.
Because lifesteal scales with damage dealt, and if you're stacking lifesteal you're doing less damage.
So ravenous hydra and deaths dance make you do less damage as riven, neat.
Compared to...say, Black Cleaver and Youmuu's? Yes!
Not really losing much damage when gathering lifesteal items.
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give 30% lifesteal, 140 damage and some useful effects. add in masteries and you get
32% lifesteal, 8% increase in healing, and if you choose warlords bloodlust which can give up to another 20%. Then factor in the new dragons ocean and infernal and you get boost in both damage and in healing.
Try rushing those. Or building both of them when faced with armor stacking tanks. You'll quickly find out just how much damage you're missing.
They have incredibly expensive and awkward build paths too, but that's another matter.
Not really losing much damage when gathering lifesteal items.
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give 30% lifesteal, 140 damage and some useful effects. add in masteries and you get
32% lifesteal, 8% increase in healing, and if you choose warlords bloodlust which can give up to another 20%. Then factor in the new dragons ocean and infernal and you get boost in both damage and in healing.
dont bring facts and maths into an arument, AD mains can't handle it.
that logic is fallacy, spell vamp only works if you have more ap..... op has a point. Mages don't have spell vamp for sustain. they are given pure health which is a shit stat stick, considering the amount of crit and items that work against it.