Why NOT to Rework Yorick: A Champion Left in the Dust

FAZEMLGCODPLAYER·4/10/2016, 4:43:02 PM·2 votes·423 views

So, for everyone who has not played Yorick, here are a few tips to understand why someone would play Yorick: He is fun In the jungle, his ghouls tank for him QWER turns a 1v1 into a 1v5 Unique ability to solo Rift Herald without preparation He is fun He is easily understood by playing 1 game as him(Think of all the times he was free, that one time at release 5 years ago) He has depth, despite playing him for roughly 100 games, I gotta say trying new things always seems possible, you never have reached your limit

Now the real thing: I am a die-hard Yorick fan who will play him even if there are better options(Like when playing in Silver when you have 0 tanks guaranteed, other than yourself). Simply I love this guy, and I know that he has a sound place in League of Legends. It is gonna suck if they release the full rework, because I know that something is gonna get hit hard to "Make him more fun to play against". I personally have not played against a fed Yorick, but I do know that going pretty much anyone tanky and Yorick will have a hard to time killing you. Like say:DrMundo Amumu TahmKench Galio Garen Sion Singed...you get the point, there is a role in the current meta the serves as a direct counter to this character Yorick's 1v1's leave him forced to run if a 2nd person shows up, 2v5 is not 1v5 He has no Point & Click hard CC(Taric/part of Sion), a feature that no one wants to play against. Yorick is like playing an RPG, you are just a plain old dude, but ya got the guys to speed you up(Q), slow 'em down(W), and to heal you(lifesteal E), also the backup(ult), this is nostalgic, as well as fun, because no matter what happens you feel as though there is something you can do. You always have an option to improve your lot. Top lane characters are generally counters to Yorick because of how tanky they are. Did you know that you are not supposed to attack the ghouls? They take reduced damage from AOE effects, and have a tiny click box for a reason... I don't understand why you would rework him, Yorick is an iconic character that no one has looked into, it is because of his price. _New players hear about how troll Teemo and Singed are, and they can afford to buy them, but Yorick is 4800, and most people don't spend their time(IP) on a whim that the champ they are buying will be fun. _ Yorick does not have the ability to burst someone down before the respond with any damage, he is the kind of guy that overwhelms the enemy. The class the he hurts the most are the immobile mages, Veigar Anivia Annie Cassiopeia Brand Orianna Velkoz Xerath Zyra, but almost all of those have a Snare or Stun, yes a skill shot, but unless Yorick has recently used his Q(which requires auto attacking), he will have a hard time juking and doing his damage. He is design fits very well into the large system of checks and balances, but still is his own unique character. Yorick has insane Mana neediness. His passive makes it so that for each ghoul he has down, he does 5% more damage with his auto attacks, NOT 5% bonus AD. So if he want to do 15% bonus damage with auto attack, he needs to QWE, costing a minimum of 40+55+55, 160MANA, because Yorick needs as many ghouls down as possible to win fights, or to push lane, or sustain well in the jungle, he can spend up to 160 mana every 10 second, even when there are no enemy Champions nearby. Yorick's ghouls literally stop in place if the enemy walks into a bush that he does not have vision of. His only method of dealing "Tons of Damage", is entirely negated by walking into a bush that Yorick does not have vision of. This is made worse by the fact the his only skill shot(20% on cast, 10% on contact Slow) is required to keep his quarry within range of his other ghouls. Yorick Being designed with 3 key weaknesses, very low mana, and low range, and easy damage denial, you would think that Yorick is balanced and does not need a rework. And the Item sets favor him more and more, with Items like item 3812 giving you additional healing, or the changes to item 3028 making it even easier for him to sustain mana wise. Anyone at riot think giving an item a better passive than a champ(Veigar) might be a problem? item 3146 Provides a solid alternative to item 3812 and also gives him AP(100%AP scaling on his W's AOE summon, max AP is above 1.2k). item 3004 or item 3003 are required on Yorick there are almost no ways around those items, the hits 2400 or 3100 of his early game gold, and that is the only way he can get out of the mana rut. Changes to summoner's rift have changed where Yorick can be played to work around his third chief weakness. With the creation of a third bush top, it has made it easier for opponents with just a little mobility to out run him. However with the repeated bush clearing in the Jungle, from Blue to Baron, and Red to Rift Herald, it has become much easier for him to dominate in the jungle.

1 Comments

Lost R4/10/2016, 11:35:54 PM1 votes

Your argument for why Yorick shouldn't be changed is extremely vague and flimsy.

He is fun

That means nothing when you're trying to make your point. Fun by definition is a very nebulous and subjective concept.

In the jungle, his ghouls tank for him

There are a lot of junglers who can tank jungle camps after a few levels without the use of minions. Post 6, jungle camps are pretty much a nonissue for everyone who normally frequents the jungle, and it's not a good justification for why he shouldn't be changed.

QWER turns a 1v1 into a 1v5

No. It doesn't work that way for Azir or Heimerdinger, and it sure as hell doesn't work that way for him.

Unique ability to solo Rift Herald without preparation

The Rift Herald isn't meant to be solo'd except in the rare event you are that far ahead. You accidentally made an argument against yourself.

He is fun

Again, not a valid argument.

He is easily understood by playing 1 game as him

A lot of characters can easily be understood in one game, or to put it another way, they have a small learning curve. Again, not a solid argument.

He has depth, despite playing him for roughly 100 games, I gotta say trying new things always seems possible, you never have reached your limit

This is the point why he's being reworked in the first place. His role and identity in the game are both heavily vague and undefined, and on top of that, they both have been succeeded by Elise and Azir. His menace playing against him is unclear, and his minions end up being vague and unfun to play against. With most other champions, you can easily tell what their menace is even if you've never played them. What's the difference between the three ghosts just by fighting against them? They're also extremely difficult to hit, even more difficult than the regular minions, and it doesn't help that they move constantly.

He's going to get reworked and have a new identity. You'll eventually have to come to terms with that, even if you did have a good argument in favor of preserving him.