Any Anivia changes planned?

Jinzke··10 votes·671 views

She's too overbearing for melee champions mid lane /even more than Orianna was on release/ does excessive BURST damage while building like Ryze while not scaling with mana, has a stun, her whole kit is awful to play against - you cannot escape or get close, because of the wall and she can alter your positioning and then stun you into a certain death from as early as lvl 4.

Honestly I don't know how the community hasn't picked her up considering Swain & Malzahar + Azir + Fizz nerfs each patch.

13 Comments

Catastrop4 votes

Maybe you should try actually playing champions that do well against her? I don't know why this is a surprise, some champions simply have a hard time against others, you should be able to play different champions to avoid this if you ever plan to get anywhere in this game. Seriously, picking any melee into Anivia might as well be saying, "I want to lose."

blfUvZ8Ybu2 votes

Anivia is op, it is undeniable.

MunchCrunchLunch2 votes

she was broken before the rework and after. am not sure if shes a burst mage or a sustained damage mage. you get close to her. she ults you and even if you get out asap you look at death report and her ult did some 500 damage so quickly. shes one of the champions i hate in the game.

Renascent1 votes

Kind of reminds me of Yasuo vs Vel'koz. Even though Yasuo and Anivia might be considered balanced by Riot and some others, it doesn't change the fact that they absolutely counter certain champions in lane.

Catastrop1 votes

Are you implying Yasuo counters Vel'Koz?

Renascent1 votes

There's a particularly extremely frustrating bit to Yasuo that really keeps Vel'koz from reliably fighting back.

Vel'koz E has an INCREDIBLY large window of time and space to get vaporized by Yasuo's windwall. You can understand the time part because it doesn't matter how long the projectile's been out, as long as the windwall comes out in time it'll get blocked. But space? Where does that factor in?

Try this incident on for size: A Yasuo dives Vel'koz under tower. He dashes into me, so he ends up behind me. Sad thing is, he windwalled right afterwards so the wall spawns about 200 units behind me. Yasuo realizes he screwed up by towerdiving, so he starts walking back to lane. Note I haven't moved an inch because I'm getting ready to blow my load on him. EWQ, because Yasuo has nothing to dash to, so I'm confident in landing this standard combo on him.

I use it in the direction he's walking towards, so all these spells are being thrown AWAY from the windwall, right? It's 200 units behind me, so it's not even touching my hitbox, right? The E marker appears right in Yasuo's path, with the W and Q coming out FLAWLESSLY, but...

..the E marker never exploded. It got BLOCKED. BY A WINDWALL THAT WASN'T EVEN IN THE WAY.

tl;dr It is incredibly frustrating to fight against a Yasuo as Vel'koz when windwall is so difficult to play around. The difference in the amount of skill with which a Vel'koz player needs in order to defeat a Yasuo is rather wide, all due to the reliability of windwall's interactions with Vel'koz's abilities.

Catastrop1 votes

All of this makes no sense to me. Please don't take this the wrong way, but literally, you might as well be speaking a different language. As a Vel'koz player, you want to move as you're casting abilities outside your ult(this one for obvious reasons) which would have solved this problem.

Anyway, that's literally one scenario where he got off, I don't see how that's supposed to dictate that this matchup is in Yasuo's favour. Vel'Koz literally wins this match up by just dumping damage on Yasuo. On a combo mage like Vel, he has no issues baiting the wall because if Yasuo doesn't wall the first spell thrown, well he's getting hurt. Essentially always keep E for until the wall is out, which isn't hard because like I said, throw a QW combo at him, it's a win in either scenario. He gets chunked, or you get the wall, once that's down your cooldowns are low enough for a full combo after that. You don't need much skill for this, I literally zone when I'm in this matchup because it's so easy. And then there's your death laser ult, which can't be blocked at all which does so much damage it's disgusting. Seriously, the only way you can lose this match up, is if your simply not familiar with Vel'Koz enough as a champion and by extension how much damage he can do with one QEW/EQW/WEQ whatever is your favourite combo.

Renascent1 votes

The problem with Yasuo against immobile mages is something many people have complained about over the years on the boards. He has many dashes that allows him to freely engage onto such a mage and, due to his nature as an AD melee champion, has a tendency to out-trade a ranged AP champion once he gets in their faces. Usually, the solution which these immobile mages have is an ability which self-peels (i.e. Syndra knockback/stun, Lux bind, Zyra snare, Morgana snare, Vel'koz knockup, etc.). With Yasuo, all he needs to do is be able to react to such cc with a windwall. Normally, such an interaction is an even skill matchup, because if either side fails to win this abillity-battle, they're punished with a ton of damage, and possibly death.

Vel'koz, however, has something which sets his self-peel apart from the aforementioned mages. The rest of them can peel ON-DEMAND. As brought up in my other post, Vel'koz's E is incredibly easy to neutralize with Yasuo's windwall, so as long as this Yasuo has experience playing against immobile mages, he would know to engage constantly through minions and pressure them with the threat of engaging through minions. Indeed, Vel'koz has enough range to survive and salvage some last hits if he is getting zoned, but it is very difficult, bordering impossible, to excel in a lane against a Yasuo that has experience when playing Vel'koz.

Lasslow1 votes

{quoted}

Are you implying Yasuo counters Vel'Koz?

Yes.

Foxstep1 votes

She was broken for months and still is. Her waveclear, burst and the fact that she can make you half life by just pressing r+e. I begged for nerfs since last years worlds where she dominated hard when she was picked. Her burst is so damn unreal.

D3m37r11 votes

Most ranged midlaners are good against melee champs

NineTailedMystic1 votes

Anivia was semi-bearable before, but since they fixed her up a little in the mage update she's awful to play against. RE half healths any mid laner for basically one ability considering they only have to be in the ult for one tick to receive the debuff. She has her passive so she can go pretty ham early game and not really worry about dying unless it was a gank. You can't "just kill her, she's immobile" because she builds moderately tanky (RoA + Seraphs) and has her passive. She got a longer CC on her Q for like 20 base damage off of rank 5 Q and 10% AP, and for some reason while I don't believe it got a missile speed increase her Q seems pretty quick compared to what it used to be.

Jinzke1 votes

just to add - I'm mostly jungling so it doesn't bother me all that much, but it's pretty hard to get close to Anivia without fear of death unless you flash preemptively into her which opens you to a stun > E

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