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ARURF is more idiotic ans bullshit than ever!

XXArghorXX··1 votes·1,190 views

First of all, I usually love playing URF, but this last URF has been a bunch of bullshit, why? The most important thing and the reason I'm even doing this post is because your kills and farm don't matter. How do I know this? I have been a 7/6/10 Riven with 89 or something farm and I was lvl 12, meanwhile, the enemy Yasuo was 8/6/5 with 50 something farm and was level 15!!!! What kind of idiotic fucked up logic is that bullshit? would you even care to explain how that stupidity works? It makes no sense at all!!! If he was 5-10 kills ahead of me I would understand but how is he 3 lvls ahead of me when he has far less farm, far less asists and 1 more freaking kill? Oh and did I mention he also had 2000 more gold than me? what the actual fuck? And there have been other times where I'm 12/4/6 an enemy is 3/4/6 (I'm not even kidding) and they are again 2-3 levels ahead, WTF Riot!!!!??< I know URF is supposed to be a gamemode that you play for fun? but how is that logic fun? At least make URF have the same logic than the normal game mode please.

5 Comments

3TWarrior1 votes

urf is chaotic and what people tend to do is forget the fundamentals

the more people there are grouped together, the less experience is gained

for example, if it is 2 against 1 in a lane, the solo laner will come out with a level advantage because the other 2 are receiving an equal 50/50 split of experience gained

let's say team fights break out, if one player stays off to themselves and farms, they will gain levels quickly whereas team fights generate little to no experience

that said, it's important not to leave your team alone either

XXArghorXX1 votes

Yeah I know about that and the xp split between players, but what I admit I haven't payed attention to is weather this players that end up being higher lvl than me are getting the kills solo, but as far as I remember they were mainly with their team and most of the kills I get are either with only 1 teamate or solo, but I'm not quite sure of that so I could be wrong. There is still the fact though, that most of the time when this happens they also have more deaths than me, this gamemode XP/Lvl scaling is ridiculous, today I was laning with a Gragas on my team and despite having faught every skirmish together and having basically the same farm he was 2 lvl's higher than me before the laning phase ended even though he had like 6 more deaths, which means he was dead for longer so I don't get where the extra xp came from, but I'll admit it's possible I missed something.

3TWarrior1 votes

I do not know what to comment. I doubt you end up outside of the minion experience range (it's like 1500 units or so) but if you do, that could be another reason

as for ARURF, the AR part tends to make things worse

XXArghorXX1 votes

So true, at least before you could be happy with the champion you had :(. I really never cared that there were always the same 20 or so champions, at least I coud play mine.

3TWarrior1 votes

I loved twisted fate, anivia and several others. it got rid of their primary weaknesses, even if they weren't "OP"

it also let champs shine and just run amuck, letting the mode be fun if the player wanted to do crazy things

if riot balanced the mode like they had done previously, we wouldnt have problem champions like vlad, fizz, zed, etc

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