So lets talk Balancing the que!

lionking117·4/17/2015, 7:03:58 PM·2 votes·663 views

So I've been thinking a lot about league lately. Especially the que. So much toxicity......

I had a thought, maybe you guys here can help me solidify my idea. Why not have a formula that will have several variables that determine your LP results in Ranked? The current system is completely dependent on the teams out come not on individual player score. Heres an example I work my butt off in a game and we end up losing due to an afk or just an inexperienced playing on the team. BAM!!! Im hit with -21 LP.

The system should take into perspective your team participation, objectives taken, assists, and even take into account the honor system. Although I'm not saying "Oh everyone Win's".....NO thats dumb. But there needs to be a system that reduces the LP loss for instance.

Im in a game and a player starts to tilt because we are losing. What can be more motivating to the team and to the players individually then "Hey instead of just -21 LP because you lost. You have the opportunity to get -10 LP or even -5 LP for MVP of your team". I don't know but it just seems that no matter what you do or how patient and kind you are to your team or even how well you play. You lose and gain nothing as an individual player.

Honestly it makes me want to say don't have a solo que ranked. You have to be in a remade team to play in a ranked game. Just so it lowers toxicity globally for LOL. Plus it makes people stop playing like idiots.

So heres 2 ideas. Let me know what you think!!!

5 Comments

GaleWinUnleashed4/17/2015, 7:07:53 PM3 votes

Offering potentially different rewards for each member of a team will tend to destroy any semblance of teamwork as each individual player attempts to pad their own stats. It doesn't work.

Kappeerino4/17/2015, 7:09:25 PM1 votes

Winning is honestly the easiest way to do it. If you are below where you belong you will carry out with ease... http://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/203896556