So lets talk Balancing the que!

lionking117··2 votes·663 views

So I've been thinking a lot about league lately. Especially the que. So much toxicity......

I had a thought, maybe you guys here can help me solidify my idea. Why not have a formula that will have several variables that determine your LP results in Ranked? The current system is completely dependent on the teams out come not on individual player score. Heres an example I work my butt off in a game and we end up losing due to an afk or just an inexperienced playing on the team. BAM!!! Im hit with -21 LP.

The system should take into perspective your team participation, objectives taken, assists, and even take into account the honor system. Although I'm not saying "Oh everyone Win's".....NO thats dumb. But there needs to be a system that reduces the LP loss for instance.

Im in a game and a player starts to tilt because we are losing. What can be more motivating to the team and to the players individually then "Hey instead of just -21 LP because you lost. You have the opportunity to get -10 LP or even -5 LP for MVP of your team". I don't know but it just seems that no matter what you do or how patient and kind you are to your team or even how well you play. You lose and gain nothing as an individual player.

Honestly it makes me want to say don't have a solo que ranked. You have to be in a remade team to play in a ranked game. Just so it lowers toxicity globally for LOL. Plus it makes people stop playing like idiots.

So heres 2 ideas. Let me know what you think!!!

5 Comments

GaleWinUnleashed3 votes

Offering potentially different rewards for each member of a team will tend to destroy any semblance of teamwork as each individual player attempts to pad their own stats. It doesn't work.

Kappeerino1 votes

Winning is honestly the easiest way to do it. If you are below where you belong you will carry out with ease... http://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/203896556

Very Hard Engage1 votes

{quoted}

Winning is honestly the easiest way to do it. If you are below where you belong you will carry out with ease... http://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/203896556

mmr works long term, end stage, hundreds of games played, it blatantly sucks when you have less than 50plays. 50 games you say? lets throw in 10random afks/dcs, 5duo queue bot lane feeders, and 2 60cs swains 30mins into the game, and see how that affects your mmr.

Provengreil1 votes

but in my experience, if you throw another 0 onto games played, you just end up throwing 0's onto the number of AFK's, duo botlanes, and 60CSers as well....

Very Hard Engage1 votes

{quoted}

but in my experience, if you throw another 0 onto games played, you just end up throwing 0's onto the number of AFK's, duo botlanes, and 60CSers as well....

which would be ok, because you hope that theres an equal amount on both sides for you to be the one who can abuse them.

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