Suggestion re. 12 ban system

TresArboles·8/16/2017, 6:40:03 PM·1 votes·331 views

Every patch note and new champ release makes it more evident how easy it is to imbalance the game.

I believe Bans are the only way to achieve the balance Riot developers have had difficulty sustaining.
10-bans is a good step but not enough especially w/ overlapping bans.

I propose adding 2 bans, where the client randomly selects two champs from those w/ ban rates of 50+% over the past week. According to Lolking charts, this currently has a pool of Chogath, Yasuo, Draven, Blitzcrank, Maokai, Zac, Zed, Darius, and Kayn (50.1%) Granted that this is not alist of "broken" champs but may also include champs that are irritating to play against.

After this the normal ban/selection phase would go through as current but w/ both sides aware of whom the client has banned. This would not add time and should help to create more enjoyable matches.

SoloQ ban is already different from professional, so I see this as a natural and superior progression.

3 Comments

Warlord Scrap8/16/2017, 7:54:16 PM1 votes

No 10 is fine. Every time they raise it someone else will want it raised. Why not just have 75 bans a side so someone gets forced to dodge.

Oznap8/16/2017, 8:51:35 PM1 votes

If you want to add 2 more votes why not make it a team vote. Just add a secondary pick which counts as a team vote.

So either the champ with the most votes is banned or its randomly picked if there is a tie among some of them.

If its over picked anyway people would prob vote for it.

TresArboles8/16/2017, 8:58:19 PM1 votes

@Oznap, I'd rather not increase pre-game time.

@Fallenreaper88, 10 separate/unique bans would be one thing. But the way things are it is kind of a dumb game of bluff to see who you let through