Brand changes
I'm a Brand player and I like playing him because he's a fun character. However, he's never played in competitive scene because there are better picks. We could give Brand some changes to encourage people to play him.
BLAZE OLD: Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage per second for 4 seconds, for a total of 8% maximum health. Monsters take a maximum of 80 damage per second from Blaze (320 total damage).
NEW: Brand's abilities apply blaze to the enemies.
The other abilities are essentially the same, but they deal bonus 1.5% of their maximum health istantly. It would be a small nerf, but the actual passive need a bunch of time to deal damage.
Otherwise: BLAZE OLD: Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage per second for 4 seconds, for a total of 8% maximum health. Monsters take a maximum of 80 damage per second from Blaze (320 total damage).
NEW: Brand's spells light his targets ablaze, dealing X flat damage + X% AP per second for X seconds.
It would help him to melt squishies easier and would encourage Brand to stack AP and be more squishy.