Brand changes

Giovarco··2 votes·445 views

I'm a Brand player and I like playing him because he's a fun character. However, he's never played in competitive scene because there are better picks. We could give Brand some changes to encourage people to play him.

BLAZE OLD: Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage per second for 4 seconds, for a total of 8% maximum health. Monsters take a maximum of 80 damage per second from Blaze (320 total damage).

NEW: Brand's abilities apply blaze to the enemies.

The other abilities are essentially the same, but they deal bonus 1.5% of their maximum health istantly. It would be a small nerf, but the actual passive need a bunch of time to deal damage.

Otherwise: BLAZE OLD: Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage per second for 4 seconds, for a total of 8% maximum health. Monsters take a maximum of 80 damage per second from Blaze (320 total damage).

NEW: Brand's spells light his targets ablaze, dealing X flat damage + X% AP per second for X seconds.

It would help him to melt squishies easier and would encourage Brand to stack AP and be more squishy.

5 Comments

SouL1ess2 votes

His passive should have been 1% max health + (0.1*AP) in damage per second

Then buff his E base damage to 225 at rank 5, lower the mana cost to constant 60

Buff W ratio to 0.7, base damage to 260. A.k.a. reverse his nerfs.

Q is already pretty good of a skill and I don't think more damage is necessary. Could go from 240 to 250 at rank 5.

His base damages are crappy because of his passive. Nerf his passive, add some base damage back into his skills, and make him do more damage late game by AP scaling.

This would lessen the loss in damage by Blaze when you combo skills quickly together, and make immobile mages focus more on late game and teamfight presence.

Or you can do a simple change to break him: if the target is already Blazed, Brand's skills further extend the duration of Blaze on that target by 1-2(?) seconds instead of refreshing the duration - similar to Shyvana's Burnout but on the enemy.

Edit: I would have liked for the %max hp damage to remain in some fashion, but the second idea would be almost the same as my own. But I would advocate for a buff in Brand's basic skills if the passive is changed.

Giovarco1 votes

Or you can do a simple change to break him: if the target is already Blazed, Brand's skills further extend the duration of Blaze on that target by 1-2(?) seconds instead of refreshing the duration - similar to Shyvana's Burnout but on the enemy.

A very good idea.

However, I think that Brand won't get love because he's not played in competitive scene. He's ok in lane, but his range are so bad in teamfight. Even if he dares to approach his targets, he would be super weak.

If his targets are blazed, his pillar would deal 93.75 / 150 / 206.25 / 262.50 / 318.75 (+ 75% AP), which is good. But according to do it, you need to Q->E->W, but his E has 625 range.

EDIT: Riot could make E range scale with level.

TeemoJenkins1 votes

He's a niche counter pick mid lane vs immobiles like Oriana / Veigar. I love Support Brand, but had a big problem yesterday with out damaging my adc in lane and the passive killing them off.

Giovarco1 votes

True story.

JustMyBassCannon1 votes

I prefer the flat, 8% over 4 seconds passive as it is. Sure, you can't space 4 seconds between every spell, but it's much stronger for harass and late-game damage.

What keeps people from choosing him in competitive games is probably the immobility and medium range, not his damage, which is actually...what, the 3rd or 4th strongest of all burst mages? Something like that.

More from Gameplay

More by Giovarco