NERF JUNGLERS
Another reminder that jungle as a whole needs to be weakened. Is it fun to get a gank? no. It is fun to get ganked? no. Is it fun to babysit your jungle so that he can hypercarry? no. Is it fun to get outscaled by a champion (LOOKING AT YOU
) that's strong than you level 2 and ALWAYS gets level 2 first? no. Is it fun for 80% of the playerbase to watch junglers have fun at everyone else's expense via the creation of 2v1's? no. Is it even fun to jungle? no, only when you're winning. In every single other lane, if you lose and it's a 1v1 then the game is still fun. why? because you didn't die to a bullshit role called jungler that makes the game into a goddamned coin flip between two even opponents. You died because he's better than you. That fun! Dying in a 2v1 is not fun! The ONLY time jungle is good for the game is that time when you win a 2v1 against the jungler. Oh, but that's short lived because that means their jungler, their hyper carry, is bad, making the game an auto win.
Solution? Just make jungle an objective for laners to gain an advantage, and remove the jungle role completely. Or: nerf the early game power of jungle significantly, so that it is just a role for a weak laning champion to scale into late game (similar to the taric mid yi jungle strategy, except because jungle is more difficult the snowballing isn't there).