Support Assassin with smite.

Tranoze·3/9/2017, 7:00:25 AM·1 votes·813 views

**What to buy: ** item 1408 + AD + Warding. This is suit for ad support assasin (+gold, + xp, + ward, + stats). That why we bring smite. item 3252 x 3 + 350 gold for you for every 3 enemy jungle monster you kill. If you go for item 3147 item 3814 item 3142 combo, you will earn 1050 gold in total. item 3147 Free item 3364 every 90 sec. item 3363 Warding.

What do do in lane: Try to proc thunderlord as much as you can. Assassinate enemy carry as fast as you can. Tell you carry to focus enemy carry since you cant protect him. Strong against tank CC support (early game i believe 1 assassin + 1 ad should kill faster than 1 tank + 1 ad). Remember not to fight in big minions wave. If you ADC push to much, go to enemy jungle to ward and get money for item 3252.

After Laning phase: Split push + steal enemy jungle. If you're well feed, you can have you full set before your ADC.

Tell me what you think about this strategy.

3 Comments

novac37213/9/2017, 8:03:45 AM1 votes

The main problem is that it falls off late game without a top/jg playing tank.

Second, no cc means if you don't kill carries fast enough, you get melted. And that might mean the opposing bot lane starts to snowball.

Third, walking into the jungle means you have to be confident enough to duel or steal buffs and escape safely. Which can be done, assuming you can build enough damage. which isn't easy if you're running a support budget. I guess you could stay in the jungle to get gold, and maybe help the lanes? oh wait now you're a jungler.

If this was to work, it would require a lot of vision control Ashe , as well as an assassin that's useful in a team fight, mobile enough to maneuver through the jungle to take camps and leave undetected, but strong enough to duel junglers. Finally, they need a kit that lets play in lane and jungle.

the best contenders would be: Talon can move through the jungle extremely quickly, can poke, burst, relic shield or amulet? Ekko low cooldown gap closer/dash. can build tank or damage, good poke, teamfight potential and CC. Zed can kill anything thats not a tank, good mobility, good poke, but needs to play around energy and cooldowns. Pantheon technically an assasin, burst, map pressure. good jungler. CC. but he's only strong when he can get ahead, which means taking kills, meaning your carry won't get fed. Rengar bushes. cc. relic/tanky option.

idk what else, but thats my thoughts. It needs a comp built around it, otherwise the cons outweigh the pros.