I have 1 million points on Zac and play only Zac!
Currently spamming normal mode games for the sole purpose of finding the perfect way of playing him; honestly, it's the only thing that motivates me to play the game. Right now I'm liking the support role with early 40% CDr full tank build with a lot of roaming!
My thoughts: Zac is strong if played right, weak as an engager vs teams with champion that interrupt his E. I like the rework; however, Zac's kit is in very chaotic(bad) situation, because he:
- Loses E knockup duration for upgrading E, if he doesn't fully charge it!
- Loses damage and weakens his farming speed if he maxed Q second.
- Significantly loses the ability to do constant crowd control if he maxed W second, as well as becoming way less healthy!
Very reliant on his ultimate. E>Q, then what? Not to mention it's really hard to land E on a moving target who's so far away.
What buffs does Zac need?:
Option 1 (preferably)
E: Change CC duration from 0.5 - 1, to 1 seconds.
Q: Reduce level 1 cooldown, and make it so that it starts the countdown after the first Q.
Option 2
Add to his passive Banshee's Veil passive, a spell shield; barrier-bubbles generated from blobs. Either for every X amount of blobs he picks(that's how cells work, random special cells like cancer might appear in the process of duplicating), or in 40 CD.
Regardless of the options, a buff to his armor and +5 MS(mainly in order to make connecting Q2 and picking blobs easier) would be nice, as you can see in pro plays, Zac gets punished and melted to death for missing E.
