random idea on how to balance Yasuo's early game.
Get rid of his straight out 100% bonus crit chance and instead have it scale with his lvl so he doesn't automatically start multiplying his damage from just his first finished item. would look something like one of the following
1: 5.55 bonus crit chance per lvl (which will end up at 100% bonus at vl 18) 2: start with a chunk, like 25%, then gain another 25% at lvls 6, 11, 16 3: similar to above, but with alternate values like 40 start, then 20, 20, 20 . maybe start at 0% and then gain 33% at 6-11-16)
its the op doubling of his crit chance that allows him to get such high rewards from building things from zeal first as opposed to AD items like most other melee or physical damage champs since it gives him a 60% chance to do 90% bonus damage, whereas anyone else would be getting 30% chance of doing 100% bonus damage.
if you wanna do some low key math there, statistically each atk would be getting this
yasuo: 60% chance of 90% bonus damage = 54% bonus damage every atk everyone else: 30% chance of 100% bonus damage = 30% bonus damage every atk
after this spike in crit chance, normally they'll probably go for BF sword for damage OR in some cases agility cloak because that would complete yasuo's 100% crit chance
agi cloak: yasuo: 100% crit chance of 90% bonus damage = 90% bonus damage every atk everyone else: 50% crit chance of 100% bonus damage = 50% bonus damage
yasuo is now dealing almost twice as much damage than you are per atk
lets say they get bf sword instead of agi cloak
yasuo 40AD with 54% bonus damage every atk = 61.6 average damage per atk gained from bf sword everyone else: 40AD with 30% bonus damage every atk = 52 average damage per atk gained from bf sword
it doesn't seem like a lot because the 24% diference in bonus damage is not a lot yet on only 40AD, but even now this is about a longsword, 300 gold, worth of item damage free, and that's only looking at the bf sword, not including the champ's base AD which early game could hit the 80-90 range with runes and masteries. In addition, yasuo does not need to build any more items with crit as some marksmen do to reach 100%, h can continue building AD items instead of atk speed items thatdo not give any AD which gives yasuo much higher auto atk damage and burst with his Q reset. Even with 10% less crit damage, he will still do more damage.
Thoughts on yasuo crit % chance passive change?