Sated Devourer balance ideas
Premise: I love Sated Devourer, but I think it's a bit too strong on some champion; it can be tweaked without nerfing it too much I think.
- UNIQUE - PHANTOM HIT: Every second basic attack ON THE SAME TARGET will trigger on-hit effects twice.
Pretty straightforward, it's just a minor change but at least vayne bot with smite won't be able to switch between targets that often and still proc silver bullets.
- UNIQUE - PHANTOM HIT: Every second basic attack will trigger on-hit effects twice. (TARGETS HIT BY PHANTOM HIT ARE IMMUNE FROM THIS EFFECT FOR X SECONDS)
Devourer is an ats item, meaning that'll proc its passive quite often on the same target and increasing the value of the item accordingly. What I think isn't very fair is that in late-game there isn't much counter-play to a fed -insert champ here-. With even gold and level (and skill), the character with the devourer wins the majority of the time, it's kinda frustrating seeing an adc/top laner with smite and a jungle item beating someone else of the same role so easily.