So now that regen scales based on the champ who buys it...
Can we do something similar for tank stats? I'll be the first one crying if bruisers get tankier, but I also want stronger tank items if I'm playing on a tank. So why not just make items that give things like (+ 300 x hp per level) or (+ 30 x armor per level) and then tinker with how base stats are handled so that tanks can use the items designed for them better than any other class? I mean base stats on adcs allow them to use their stats very efficiently, and while I get that tank kits tend to lend themselves towards building tank stats, you never get the feeling that a randuin's omen on a sejuani (for example) is going to keep her alive any longer than it would keep any old garden variety bruiser alive.
Just seems to me with a few small tweaks we could make defensive items that are actually powerful for defensive champions, while being a bit weaker for the champions that should be a bit easier to take down.
I also realize that squishy carries might get screwed by a change like this, since if they did something like a 6th item ga or bv it'd be incredibly weak on them, but I'm sure a solution could be found for that.
So what do you guys think?