The Cassiopeia Changes...
They're really counter productive.
The passive, for starters, is just plain weird. Sure it's an interesting mechanic I guess but when it comes down to it, the change feels out of place, awkward and strange. It doesn't complement her kit, it doesn't add any depth to her gameplay, it just says 'Hey! You get six items! Cause reasons!'
Then there's the changes to her E... not only is it stupid broken, but it's counter productive as I said previously. Riot wants their champions to be unique and to have interesting mechanics. Cass was an interesting and mechanical champion. Often times it took a bit of skill to land a poison and get the sweet E damage off, but now that they've removed the need to have Cass' target poisoned, what depth does she have? The changes to her W make it really easy to poison a target, so why change the E? It takes away mechanics, makes her over-powered and does nothing but make her a click-spam champion.
For the most part, I'm behind the mage update. The new hextech items are cool, and most of the changes to champions are pretty sweet (although many are way to over-powered), but Cass' rework, to me, seems weird and kinda stupid to be honest. Am I alone in thinking this? Rant over.
when you really need mana and CDR as ypur first item. I feel like the cons outway the benefits cause you rarely ever get six items. on top of that, any champ can build six items if they want and still have decent movespeed from other items.