Counter-Play & Game Balance .VS. Jayce

ARC HAM KNIGHT·1/1/2015, 10:37:24 PM·1 votes·1,979 views
    There needs to be more counter-play against ![Jayce](https://ddragon.leagueoflegends.com/cdn/16.15.1/img/champion/Jayce.png). His bread & butter combo of Acceleration Gate + Shock Blast  simply steamrolls the top lane. This is why, melee champs he can kite or knock away/The range on His combo is estimated to be somewhere across the universe/The projectile speed of his accelerated Shock Blast makes is difficult to dodge for most champions yet still punishing enough to make Health Bars disappear. I suspect that as more people start to play ![Jayce](https://ddragon.leagueoflegends.com/cdn/16.15.1/img/champion/Jayce.png); The more this issue will become a problem.

TL;DR: #TooManyTons-Of-DamageJayce

   [Edit Made as of 5.1]
   As of 5.1 ![Jayce](https://ddragon.leagueoflegends.com/cdn/16.15.1/img/champion/Jayce.png) 's hyper charge has reduced late game scaling,#TY Riot, but nothing else in his kit has been changed.I still feel the Jayce should be a fun champ to play and play against, but I still feel that Shock Blast's high damage scaling and speed if shot through Acceleration gate makes the skill shot too punishing for it's speed.

When players get hits by a skill shot that takes half their hp it should be because they made the mistake, not because the skill shot's range is greater then the fog of war and too fast to dodge.

TL;DR: Shock Blast is too punishing for the speed and range of the skill shot.

1 Comments

Anorath1/1/2015, 11:30:03 PM2 votes

Personally I've ALWAYS felt Jayce was too free. Between double movement buff, a knockback, and burst in melee and range, he's become something that's just unenjoyable to play against, since release day