An idea for a reasonable Yasuo nerf (from /r/YasuoMains)

yay nibbers··3 votes·1,190 views

So I was perusing /r/YasuoMains (don't judge me) and I stumbled upon this post. For those too lazy to click the link, this is their proposed change:

Shift his crit-rate bonus from his passive to his ult

  • 1.5x bonus crit rate at rank 1 (e.g. 50% crit becomes 75% crit)
  • 2x bonus crit rate at rank 2 (as it is now, 50% crit becomes 100% crit)

This brings a rather sizable nerf to his early game while keeping his mid-late stats the same. Don't know what they would do for rank 3 though, maybe lower the crit damage penalty? I think that could be fair.

What do you guys think?

5 Comments

Borbland1 votes

Just make it the ulti gives 10/20/30% crit chance per rank.

But its only a minor part of the problem, the biggest problems are his mobility and his windshield.

Salron1 votes

Yasuo's early game crits arent an issue though Heck, a lot of Yasuos rush Triforce nowadays, this nerf does nothing to that build early on If you want to nerf his early game you should be looking at his E or Ult

yay nibbers1 votes

I've been rushing triforce myself as well, but statistically the overwhelming majority are still rushing PD and sometimes Shiv. Personally I don't think he needs any major nerfs, he's not nearly as strong as everyone claims he is.

Quil Evrything1 votes

reasonable nerf:

make it so that he can only ult on HIS OWN Q knockup.

Donovaine1 votes

Keep the shield passive Tie the %increased crit chance into rank of questions (if he had 50%crit with 1 rank in q he has 55% crit chance and it scales with rank up to 100% ) Make windwalls cd same at all levels but duration go up with rank E mostly unchanged %bonus pen scales with rank of r

This will slow down his mid game whIle leaving his late game untouched small nurf to early game and makespecially picking between leveling q and even a real choice

(Sorry about how shifty post looks posting on phone)

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