The thing I hate most about AD right now..
- another life for AD divers or hard to kill ADCs
- basically an anti-burst against AP
- An anti-CC but specifically is an MR item, and build path only leads to an AD item.
- Another hexdrinker-passive item but rather then being an AP counterpart its option #2 to survive burst and dives for bruiser ADs.
- Sustain, and anti-burst for more time to heal/get peel.
...and what do we get as AP?
- a self stun that helps only if you're expecting them to jump back line straight for you/stop zed from tower diving you. Its good don't get me wrong, just saying that this item takes skill and decision making which can lead to bad situations using it while the AD ones pretty much autopilot without actives usually, and there are times where buying it just isn't a good idea even if you do want to be more defensive. A behind zed is going go benefit way more with hexdrinker then a behind AP with a seeker's armguard.
- a one time spell shield but also interfers with other stronger AP purchases and more often then not competes with zhonyas in most situations. 3000g to block 1 luden's passive proc on a minion or a jungler smite, let that sink in. Pretty much only good against a blitz/thresh/malphite..
- Basically just a ryze/cassiopeia item now because the all in AP champs either don't use mana
, are junglers and sitting on a catalyst is a gold sink there
, or can't benefit from its passive(s) that significantly enough to warrant purchasing it without gimping themselves

And riot wonders why ADCs, the "build comp around and protect cause counterplay is focus them" class are harder to kill, while mages are constantly in the gutter unless we overturn their waveclear potential/damage. Hell the biggest buff they get is when they're not the center of attention because some other class is, letting them spam spells for free.
At least one of those AD items needs an AP counterpart.. I vote
revert personally, LC$ is boring with or without it everywhere.

