When are you nerfing Jhin's ult again?

Blumpkin Nation·1/8/2017, 12:48:35 PM·5 votes·1,148 views

The whole point of this ability it to act as an execute for running champions, but like 80% of the time it's being used to initiate because it has a ridiculously stupid slow attached to each missile.

You get hit by 1 missile, you are going to get hit by the rest of them unless you blow every movement ability you have (or in most cases just Flash).

On top of this (And I know they nerfed the base damages) he can STILL execute anyone under 100 armor and 2200 health with all four shots.

PLEASE. PLEASE. Remove the slow on this dumb ability or increase the cast time between each missile. IDC which, I just want one or the other.

#2017#OVERJHIN

16 Comments

SoundChaosDebug1/8/2017, 12:51:57 PM5 votes

We should give his ulti the fizz treatment, so even if you fucking miss it auto aims for you.

Shadòw1/8/2017, 12:55:49 PM5 votes

it is not an purely execute.

the last one is supposed to be an execute, the other ones are perfectly fine to use as engage tool.

dominusx1/8/2017, 1:30:10 PM4 votes

or you can learn to sidestep. And keep Jhin as he is cause he is the epitome of a well designed adc. Has ramping up power with his 4th shot and excute has clear strenght and weaknesses and you actually have some downtime to utplay him when he reloads unlike Cait/Jinx and shit like that who spew autoattacks every 0.5 sec

bbQsauçe1/8/2017, 2:24:24 PM1 votes

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