Care to explain the reason behind Yasuo's HP nerfs?
I'm not even sure what you were thinking, as someone who plays him often I don't like the fact you shaved 100HP off his base Health, that's a lot, even more for the fact he's melee and has insanely low base armour stats. Sure, he did have a powerspike, but it's not because he had 100 more health, and that 100 health makes a massive difference from 1 - 11. You have stagnated him into playing passive.
I versed an Azir and all he did was W and then Q them at me and 30% of my HP was gone, Syndra is just a lost lane, as the moment she hits 6 her ultimate is pretty much 70% of your health. Yasuo's power came from his passive and windwall. Here's what I personally would have done to balance Yasuo.
Passive: Instead of it being doubled, he does 25% more critical damage, stacks with IE. ^This will also remove his low level 70% Crit chance cheesing. ^^I'm open with more balanced suggestions with this, I was thinking about just giving him 25% more crit instead of double.
Windwall: Upped the cooldown by 10 seconds at all levels. ^This ability needs to be used at the right time, not constantly. Heck I'd even go to give it a 60 second cooldown at level 1. This ability can block ultimates, not just one but multiple. It's whole design is gamebreaking.
I think that would have removed him from the spot he used to be, instead of pulling him down to earlygame trash tier. With his base HP you now must start Dorans else you will get one combo'd in lane. Yep.. a Viegar one combo'd me at level 5 while I had magic resist.
Thanks for reading, I guess. Post improvements on him. I'd like to see him back at his former glory, the HP nerfs where uncalled for.