movement type overload

satanasourusrex·1/16/2016, 12:16:21 PM·1 votes·292 views

Annie's tibbers, Mordekaiser's clones, Yorick's ghoul, Viktor's ult, Shaco's clone, and I'm sure i missed a few others all categorize as pets and therefore share the same default movement system. A movement system that has plagued league for far too long, leading to numerous deaths that could of easily been avoided. I cant stress how frustrating it is for players to be in the mid of moving a pet and have it time out as they click making their champ move into bad situations. Please remove the player movement from the pet button, and have it be a toggled option to either move with your pet or have it move on its own. I believe making just that one change to the pet system will usher in a new wave of amazing plays since people will have more control over their pets without having to get used to new, and uncomfortable positioning. Just as an example of how ungodly difficult it is my personal set up is a logitech g502 gaming mouse with 5 sidebuttons, and one additional button just below the mouse wheel. I have 3 buttons marked as movement types (attack move, pet move, and regular move) as well as attack champs only bound to my keyboard. Its absolute chaos trying to set up a combo then in the heat of battle remembering what button does what move type! I've been using this move type layout for almost a year now, and I play at least four games a day (so circa four hours) and it still drives me insane and ruins combos. All i ask is to simplify all the play choices my utilizing toggle keys for all the different move types.If riot does opt to have pet move compounded and toggled like described above, and maybe do the same for regular move and attack champs only attack (wouldnt effect running away, only the default target of an attack click when enemy is standing in minion pool) it would not only simplify how a player interacts with the environment and their pets allowing for better plays but would also open up options for future champ/pet creations.

Of course with a change such as this one comes with the question of, "How would one remember what move/attack type they have selected?" I've already thought of a solution to this as well! They could integrate a tool tip weather it be a quickly displaying splash when types are changed, or a more permanent tool tip such as the ones that appear when under a status effect/item ability just above the summoner spells area. While the second option does add some clutter to the screen It wouldn't necessarily have to be permanent either. For example the attack champs could have a picture of a sword swinging at a silhouette of a champ while regular move/attack has nothing displayed, and moving with pets can have a silhouette of annie and tibbers (just as an example of a distinguishable difference of pet and master) together while movement of only the pet has nothing displayed.

1 Comments

AyRe CoNteMpT1/16/2016, 12:23:53 PM1 votes

TL;DR pls