Tryndamere Gameplay Update

canpan14·6/16/2015, 1:47:43 PM·1 votes·377 views

Goals: Add more complexity and decision making to Tryndamere's kit without removing the core of his identity (Undying Rage + Late Game Monster).

Suggested Changes:

Passive - Unchanged except fury gain mechanic is moved to W (Explained more there)

Q - Different depending on what 'form he is in' (Explained in his W) - Bonuses go up per level: ............Heal: Heals himself (similar to current Q but weaker) ............Buffed Auto: Next AA slows + inflicts Grievous Wounds (Reduced healing for enemy) ............Movespeed Buff: Gains increased movespeed + can move through units for a short time.

W - Changes his form between Fury Gain, Rage, and Engage - Costs go down per level while gains go up per level: ............Fury Gain: While in this form, gains fury per auto + slowly gains fury overtime ............Rage: At the cost of X Fury per AA, each auto deals 150% damage. ............Engage: At the cost of X Fury per second, gains increased movespeed while moving towards enemy champions, gains half the bonus otherwise.

E - Unchanged

R - Unchanged

I'm looking for any constructive feedback, good or bad, about any portion of this.

4 Comments

ZileanUltJesusOP6/16/2015, 4:23:42 PM1 votes

trynd is already one of the most annoying champs in the game. please no

Dryditch6/16/2015, 4:50:25 PM1 votes

The idea of a triple form change is a bit hard to manage and will result in someone screwing it up in even high level play. I'd like to see gain and expend forms, maybe with just the damage. He's already too mobile.