Tryndamere Gameplay Update
Goals: Add more complexity and decision making to Tryndamere's kit without removing the core of his identity (Undying Rage + Late Game Monster).
Suggested Changes:
Passive - Unchanged except fury gain mechanic is moved to W (Explained more there)
Q - Different depending on what 'form he is in' (Explained in his W) - Bonuses go up per level: ............Heal: Heals himself (similar to current Q but weaker) ............Buffed Auto: Next AA slows + inflicts Grievous Wounds (Reduced healing for enemy) ............Movespeed Buff: Gains increased movespeed + can move through units for a short time.
W - Changes his form between Fury Gain, Rage, and Engage - Costs go down per level while gains go up per level: ............Fury Gain: While in this form, gains fury per auto + slowly gains fury overtime ............Rage: At the cost of X Fury per AA, each auto deals 150% damage. ............Engage: At the cost of X Fury per second, gains increased movespeed while moving towards enemy champions, gains half the bonus otherwise.
E - Unchanged
R - Unchanged
I'm looking for any constructive feedback, good or bad, about any portion of this.