[{quoted}](name=How Do You Meta,realm=NA,application-id=3ErqAdtq,discussion-id=hQMPpV5d,comment-id=,timestamp=2017-06-20T15:32:33.394+0000)
Granted kills do make a difference in this game, but people get so easily tilted and give up especially in early game if the team has is as little as three kills behind the enemy team and starts spamming "ff at 15", afk, rq, or just keep yelling at their teammates until the game is all done and good. They also then spend the entire game only defending turrets, flashing under enemy turrets to secure kills (and dying as a result), ignoring EVERY dragon buff where the jungler is up top lane farming 30 seconds before dragon respawns, and neglect farming cs.
CS is one of the most important parts of the game, I don't remember the exact amount but about 15 cs is the equivalence of a kill. If your enemies have a few extra kills, then get a couple waves of cs and you should catch up.
A big reminder that the game does not end when either team aces the other one in a team fight or the carries get a pentakill, the game ends when the nexus explodes, your team could be over 20 kills behind and still win the game if they spend the entire game split pushing.
Please take a deep breath and stop focusing on the trees when you have a whole forest to burn down.
Players biggest flaw is kills in this game. Most players who play would rather lose the match and have 50 kills, and very few deaths, then taking the towers down, and ending the game when they have a high lead. They get a enjoyment out of killing and messing with the enemy team. I could care less if someone has 20 kills in under 10 mins of game play. Those kills and your skills don't mean anything if you choose not to use them to end the match fast, and not let the enemy team build, and change the game. You will never be a great player by having the most kills. Great players push and end games fast and move on to the next. They don't waste 40 mins showing there skills off. Once they ace they end the game even if there health is sitting at 150. They don't TP back to base to do it all over again to get a rise out of the enemy team. They are there to win, and not mess around. That's low elos biggest flaw. I have raged and afked in match's because of players enjoying messing with the enemy team and not pushing to end the match. Being forced to sit in a game and watch your win go out the window because the team is having to much fun messing with the enemy team rather then pushing to end the match is gut punching. The most stupid thing those players do at the end of there own loss is demand the player that wants to end the game fast get reported. Most of the time that player is the one that has more deaths because he or she kept dying trying to kill the tower to end the game.
When the honor system comes in the person I will honor the most is the one wanting to end the game to win, and not the one who wasted 30 mins of my time trying to get the most kills.