Making a better Shyvana ult would have made me happier
Give Shyvana a ult similar pantheons. dragon form stays the same. She leaps into the air to come down in dragon form does damage to a smaller target area, and the surrounding area is scorched which does dot damage while standing there maybe. It shouldn't be a HEY IM LANDING HERE kind of thing like pantheon ult throughout the cast time. More like a Rek'Sai dragon roar to tell enemies shes in the air and choosing a target location then when you pick a spot the ground indicator is shown to everyone where she will land. With maybe a second roar when she dives in. Also like a Elise's repel indicator so you know where she is while up in the air when near her.
Getting knocked away without even dealing ult damage is annoying. So dealing the ult damage before getting knocked away would be nice and make more sense. I think this makes her even more fun, and interesting to play.
I can see how the W buff just makes her a bit more viable more easily after the cinderhulk nerfs which had made her strong. I wouldn't mind if the W buffs had to be removed for a better ult. Her W damage is already great and her basic attacks were already buffed by her E dealing percent health damage. Her dragon form is just so strong that it doesn't seem like Riot really mind Dragon's Descent to be wonky. Riot just needs to spend a bit more time on really grinding out a decent ult landing for her I think. She can be a better champion in my mind just by fixing her ult.
Apparently some people were saying that this would remove counter-play, But that isn't really possible because you are literally adding more counter-play from the cast time to ascend like pantheons ult which of course could be canceled by an enemy. Also by the cast time to land which would show you where shes landing by the ground indicator, and adding the the audio roars and indicators. Plus you've always been able to know when Shyvana has her Ultimate from her fury bar. Even when you do land and hit a target you still have the same old counter-play where you can get knocked away you will need to blow flash etc to re-engage. It would be something like 2 seconds to cast to ascend 4 seconds of time available while up and 2 seconds of time to descend which shows where you're going to land... Really the only thing that would be slightly stronger would be the fact that she has more presence on the map overall. I was thinking the distance would be roughly the same as Nocturne ult with the same scaling 2000/2750/3500 possibly smaller if necessary.
Tell me your thoughts on how this would be wrong or maybe your ideas.