New ranking system idea [LP GAIN SHOULD BE FOCUSED MORE ON PERFORMANCE]

sQuirtlez··1 votes·1,782 views

We get it, league is a team game and we all acknowledge that but, the way that the ranking system judges on whether you gain or lose LP is completely dependant on whether you win or lose a game. Winning is not everything, in fact, in every ranked game, there will always be a team that loses and there will always be a team that wins, regardless of how evenly skilled the players in the game are. My suggestion is that for riot to create a ranking system THAT JUDGES MOSTLY ON HOW YOU PREFORM, NOT WHETHER YOU WIN OR LOSE. Right of the bat, I can already see keyboard warriors saying that this idea will encourage playing for KDA or some random excuse like that, but all riot needs to do to fix that problem is make the system judge your lp gains on several factors aside from KDA alone. Let's say, for example, you are playing yasuo, and you have the highest damage on your team and enemy team. The first thing the system should do is compare your damage for the time stamp of which the game finished with other yasuos around your elo, comparing your damage at that specific time stamp with their damage at that specific time stamp as well. For example, lets say the average yasuo damage is 20,000 for 20 minute, and you did 25,000 in a 20 minute game. From that information the system can judge that this player deserves to get LP, but how much LP is dependent on a couple other factors. here is a list of few: Turret damage (top lane focused), Towers taken down (top lane focused), solo kills (mostly mid and top focused), champion damage (every champion with the exception of tanks and some supports), least deaths(any champion/role), damage taken (top lane tank focused), kills assisted by allies (mostly jungle,adc and supp focused), total cs farmed (adc,mid,top) and last but not least total objectives taken and total damage done to objectives. All these factors of course will differ depending on the champion, role and time stamp of the game's finish.

You might ask "But wouldn't your idea discourage playing to win?" Well, if you do lose or win a game you do lose a part of the lp THAT YOU GAINED NOT THE LP YOU HAVE FROM BEFORE IF YOU PLAYED BETTER THAN AVERAGE AND CONTRIBUTED THE MOST FOR THE TEAM. for example, lets say I got 30 LP for hard carrying a game with rengar, if i were to lose that game, I would only get half that amount instead. that is a total of 15 LP lost just for losing the game, which is very considerate as winning the games will speed up your climb through the ranks.

But there is one flaw though, is that you can't just only gain LP, as that would break the ranking system. You can still lose lp that you have IF YOU WERE TO PLAY REALLY BADLY. for example, lets say i was playing velkoz and the average damage for the champion in 20 minute is 30,000 for example, and i only did 15,000. and also say I have a really bad KDA on top of having very low cs score and low damage to towers, objectives etc. Regardless of whether I win the game or not i should still lose LP because I contributed very little to the team's success, and I should only deserve LP if my contribution for the team is significant enough for it to be deservable.

What about supports, you may ask? supports will be rewarded LP differently to other roles, as in you get LP depending on how much shielding, healing, warding and assists you might have. Also, some other factors will be considered but you can figure them by yourself at this point.

so what do you guys think about this Idea, do people deserve to lose LP even after hard carrying games because of bad or unlucky teammates, or do those bad teammates deserve to lose LP for contributing nothing to the team's success?

[If yall gonna spam dislike at least comment what you think is wrong. The most childish thing that anyone can do is spam dislike a post with 0 criticism or point. It's really funny because it shows how you don't like something but your too dumb to think of a counter argument so you just dislike it with 0 context. just proves how bad the league community is honestly]

16 Comments

Thedumidiot5 votes

I understand what you are stating and why, but it wouldn't be a good choice. While the current ranked system would need adjusting, but basing it off of performance might be hard because an LP bot can't understand everything and Riot can't make everything manual.

If it was a performance system, then everyone would just play poke champions or demolish champions. The matchmaking in most(if not all) games are based off of win/loss. The game might also lose its competitiveness. People would play safe, or hyper-aggressive. This would probably cause even more problems. Riot has addressed this before in an Ask Riot I believe. I'll try and find it and link it.

The game is based around the Nexus and that is probably why we have the current system.

Last point, if you were to ask this about other games, like basketball, soccer, football, CS:GO, etc. League isn't much different, it is a competitive game and they are all team-based. The only difference is genre.

Edit: A small bonus for someone who carried might be cool, but might still have flaws.

sQuirtlez1 votes

{quoted}

I understand what you are stating and why, but it wouldn't be a good choice. While the current ranked system would need adjusting, but basing it off of performance might be hard because an LP bot can't understand everything and Riot can't make everything manual.

If it was a performance system, then everyone would just play poke champions or demolish champions. The matchmaking in most(if not all) games are based off of win/loss. The game might also lose its competitiveness. People would play safe, or hyper-aggressive. This would probably cause even more problems. Riot has addressed this before in an Ask Riot I believe. I'll try and find it and link it.

The game is based around the Nexus and that is probably why we have the current system.

Last point, if you were to ask this about other games, like basketball, soccer, football, CS:GO, etc. League isn't much different, it is a competitive game and they are all team-based. The only difference is genre.

Edit: A small bonus for someone who carried might be cool, but might still have flaws.

Playing super passive will lead to lp deficits as not enough contribution for the team has been made. Playing hyper aggressive opens up a window for jg ganks which can lead to high death amounts, which in itself will decrease LP gains and dying more meaning less time you have to contribute for your team. The system is supposed to encourage you to play in-between, don't play too passive or you are awarded nothing and don't play too aggressive or you might lose LP.

ZephyrDrake3 votes

Playing for stats is easier than playing to win. That's all that needs to be said

sQuirtlez1 votes

{quoted}

Playing for stats is easier than playing to win. That's all that needs to be said

That is much easier said than done. as you wouldn't just play for KDA as mentioned in the post, you would also need to do damage and take objectives which is difficult to do without playing too aggressive and opening up a window to be killed and result in high death score. which in itself will reduce LP gains.

ZephyrDrake3 votes

{quoted}

That is much easier said than done. as you wouldn't just play for KDA as mentioned in the post, you would also need to do damage and take objectives which is difficult to do without playing too aggressive and opening up a window to be killed and result in high death score. which in itself will reduce LP gains.

I can literally use all of my mana mindlessly just to increase my damage dealt, back and repeat the process all over again. I can put wards into the most useless spots that will more than likely never get swept until really late into the game (like putting a control ward in the brush that's near your base) to increase my vision score insanely easy. I can just say "F this i'm not defending this push i'm going to farm X lane or the jungle" to preserve my KDA. I would literally leave my teammates to die instead of helping them if it had any chance of me being killed. Playing for stats is the easiest thing in the world to do. Anyone can pad out stats, very few people can actually win games. Playing for stats is never hard, playing to win is hard

haaaaaaalp3 votes

Wins and losses in the long run is the best measure of individual performance

sQuirtlez1 votes

{quoted}

Wins and losses in the long run is the best measure of individual performance

Ever notice that one support player that duo queues with a scripter adc/jungler yet some how ends up in your platinum games somehow ? Yeah, me too. [Im not platinum right now but i used to in pre-season]

haaaaaaalp2 votes

{quoted}

Ever notice that one support player that duo queues with a scripter adc/jungler yet some how ends up in your platinum games somehow ? Yeah, me too. [Im not platinum right now but i used to in pre-season]

Nope. Isn't like we can do anything about it as long as riot refuses to disable duo queue.

Beerstein3 votes

What if I told you performance wins games?

Anyway, riot proved they can't rate individuals accurately with the D- to S+ system. Mobalytics actually does it better than Riot. Not sure if op.gg takes directly from Riot or has their own thing, but it's also trash. If you see someone on your team off carry that isn't immediately apparent in stated they usually end up MVP on mobalytics (though not always) and crap on OP.gg as well as riots rating.

ZephyrDrake2 votes

{quoted}

What if I told you performance wins games?

Anyway, riot proved they can't rate individuals accurately with the D- to S+ system. Mobalytics actually does it better than Riot. Not sure if op.gg takes directly from Riot or has their own thing, but it's also trash. If you see someone on your team off carry that isn't immediately apparent in stated they usually end up MVP on mobalytics (though not always) and crap on OP.gg as well as riots rating.

that's because Riot's system doesn't compare to you the other people playing that specific game. It rates you based on how other people playing whatever champion you are playing in whatever role you are currently playing. The rating system is literally called "champion mastery" so no idea what you are expecting. OP.gg is based on stats of everyone in the current match. I don't know how mobalytics does it but Riot's system is not to grade you based on the current game as a whole it has never been and never will be.

Sebastit7d2 votes

Terrible performance can also lose you games. That 0/10 yasuo should not cost the rest of the team a game.

hrooza dota 2 votes

ppl will just find the best way to abuse such a system and do that, they also will be extremely greedy for them self

imagine a jungler who only gank for him self and dont care about objective and even if you count damage to objective it wont show if a jungler get baron/dragon stolen or steal it him self, ever seen a negative kda jungler that steal a baron and win the whole game with that small steal? where is his reword of lp when his stat sucks?

a yasuo who get camped for in easy match is not a great player, he just got a free lead a yasuo in hard match up or getting camped and still manage himself decently deserve way more

heck the system you want is our grading system, which is pure garbage if anything , it does not take into account anything that matter such as match up or jungler performence.

a had a game on ahri mid (granted it was normal but take it with grain of salt) i won mid but instant of abusing my mid laner and perma farm mid i choose to roam and help others a lot and give room to all my teammates who were behind to farm i pushed my whole team ahead and we won , my full team honored me but i still got A+ because of farm when i was letting other farm every thing and in another case i got S+ as sona support by running around clicking QWE without even using the passive right ......

sQuirtlez1 votes

[{quoted}](name=hrooza dota ,realm=EUNE,application-id=3ErqAdtq,discussion-id=hMMat2a9,comment-id=0004,timestamp=2019-03-30T09:20:39.281+0000)

ppl will just find the best way to abuse such a system and do that, they also will be extremely greedy for them self

imagine a jungler who only gank for him self and dont care about objective and even if you count damage to objective it wont show if a jungler get baron/dragon stolen or steal it him self, ever seen a negative kda jungler that steal a baron and win the whole game with that small steal? where is his reword of lp when his stat sucks?

a yasuo who get camped for in easy match is not a great player, he just got a free lead a yasuo in hard match up or getting camped and still manage himself decently deserve way more

heck the system you want is our grading system, which is pure garbage if anything , it does not take into account anything that matter such as match up or jungler performence.

a had a game on ahri mid (granted it was normal but take it with grain of salt) i won mid but instant of abusing my mid laner and perma farm mid i choose to roam and help others a lot and give room to all my teammates who were behind to farm i pushed my whole team ahead and we won , my full team honored me but i still got A+ because of farm when i was letting other farm every thing and in another case i got S+ as sona support by running around clicking QWE without even using the passive right ......

It is possible for Riot to factor in baron and dragon steals, but winning a game shouldn't be the main focus of league. The main focus of league is being placed in an environment where you try to play as best as you can with the random soloQ players that you are playing with, and being able to contribute as much as possible without giving the enemy kills as a result of hyper-aggression. As stated on the thread, Champion damage, Turret damage and assisted kills would be worth more than KDA or other aspects alone as these are the things that good player will be able to bring to the table. Assisted kills is a form of teamplay, and league is all about that team play. We know that it will be difficult for top laners to get LP that way, but a top laner would be awarded LP differently than other roles, considering that it is a role that is segregated from the rest of the team, besides maybe the jungler.

hrooza dota 1 votes

that was just 1 excample theres a lot of things that should be taken to remotely have fair performance system.

in fact the only way to make it fair enough is to put a human into watching it which is not possible do to the amount of games we have.

and no winning should be the main focus and it is the main focus your kills/assassits/tower taken/gold earned/gold denied from enemys and your items choices and design all aim at one thing, taking down the damn nexus.

it dont matter if you are 20/0 but dont know how to use that lead at all, you deserve the lose as much as everyone else due to bad usage of lead.

again you can try to tone it for tower and assisst but that only open a new kind of abuse such as split pushing at wrong time just for points , or picking support sona and getting S+ by mashing your keyboard with 0 management if it was about assists (does not have to be sona btw, any support can do it trust me you get S with 4 digit ping as morgana because you click E on somebody and got tons of assists). you see you try to create a system for humans, humans will always abuse any loop hole and they will find one in the matter of days if not hours and spread it over the internet for others to abuse.

Saezio1 votes

winning and losing LP will feel so great. xD

sQuirtlez1 votes

-8 dislikes wow... you guys must love getting boosted by your jg/mid every game.

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