Few ideas about balance, pls let me know what you think.

Demens Astrum·9/7/2017, 6:05:43 PM·2 votes·199 views

I know that it is hard to balance any competative game, but i often find it vierd how Riot could not see simple solutions to balance problems. For example: There have been a lot of complaints about Caitlyn traps. Many people said to low their duratations under enemy tower, make higher cooldawn or less traps in low lvl. But instead of nerfing DIRECTLY the problem, Riot decides to nerf her attack speed, that was NEVER a problem. That seems really stupid of Riot games, simply because: -nerf traps pls -ok, nerfs attack speed. In my opinion the solition would be to make her trap more realistic. I think her traps should be placed like Kindred ultimate used to be. just under herself. this won't allow her to spam them in any place, like enemy tower or running jungler, but also will protect her from dives or assasins. And, she will still have her E to escape, and she will need to plan ahead of fight to plase them properly, and not spam them DURING THE FKING FIGHT like anyone even in fantasy world would throw traps at people, even Kled has it on chain to do that.

Also, i thought about Aatrox . The simple thing i came up with - give him CC immunity or/and wounds immunity AFTER his revive with his passive. Not on the ulti, that would be OP, but after his death it will give time to enemies to run or prepare, and give him any chance to defend himself, because right now, it sucks that you can spend 800 gold to counder him (now even tanks can by armor and do gr, wounds to me, ty). A fking Swain bought it against me just so i would not heal. That is stupid.

And also a question, why do you buff champs that already OK or even on edge of being OP? Like, why do you buff Lee again? He was fine. Etc. It's nice that that bold guy on the video says that you listen to what people ask, but you almost never listen to balance thoughts, just the client and stuff.

Thanks.

UPD: Sorry for my english...

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