Two Massive Problems with S5

DozikeR·12/6/2014, 11:20:08 PM·4 votes·788 views

Dragon:

Dragon buff is incredibly powerful now. It seems like the entire game revolves around killing dragon. Most team fights dictate who gets it and then this determines who wins the game. The game feels really dull now because if one team gets 3-5 dragon kills its basically a loss. Comebacks are less likely due to snowballing of dragon buffs. The game should revolve around big plays and team fights, not who kills the NPC.

Jungle:

Jungle sustain items are terrible. I don't even know if they're worth making anymore past starting machete. This also greatly reduced the number of jungle champs. Another change that has really restricted and simplified gameplay. Jungle ganks are also less common than ever. So far the only viable successful jungles I've seen are warwick and that about covers it.

13 Comments

xJLx MCHammer12/6/2014, 11:25:46 PM1 votes

Dragon was always important. It just seems that people believe having 8% extra percent dmg is huge despite the fact that dragon in s4 was worth more individually.

Jungle sustain is perfect. There is none. I still have a problem that banking jungled can clear faster than farming jungler because of trailblazer.

You really don't need sustain when smite stuns, heals, and does aoe dmd. You played j4? First clear you only use one pot. Same with pantheon and shy and and many others. It only gets easier as you buy trailblazer

Dominick Destine12/6/2014, 11:58:16 PM1 votes

They are nerfing the dragon buffs next patch, shhh.

Messaiga12/7/2014, 5:03:25 AM1 votes

I think HP sustain in the jungle is fine, but maybe they outta bump up the mana regen on the passives of Machete upgrades, I find that a lot of tank jungles would struggle without a blue buff (Skarner, Hec, Sej, Amumu). About Trailblazer, I think if they want to nerf it, they should bump the CD to 50 seconds rather than 60 seconds. Its in a spot where it is good but not OP. Skirmisher's is getting fixed in an appropriate manner, and the other two need buffs of some form (Stalker's Blade's smite needs to either deal more true damage or provide greater utility. Poacher's Knife needs either a bigger payout or more safety for counter jungling. Hell maybe it should have the AOE that Trailblazer provides and then remove that AOE from Trailblazer while keeping the CD of it at 45 seconds, maybe increasing the mana and health restoration to 20% Missing from 15% Missing).