Skip to content

Two Massive Problems with S5

DozikeR··4 votes·788 views

Dragon:

Dragon buff is incredibly powerful now. It seems like the entire game revolves around killing dragon. Most team fights dictate who gets it and then this determines who wins the game. The game feels really dull now because if one team gets 3-5 dragon kills its basically a loss. Comebacks are less likely due to snowballing of dragon buffs. The game should revolve around big plays and team fights, not who kills the NPC.

Jungle:

Jungle sustain items are terrible. I don't even know if they're worth making anymore past starting machete. This also greatly reduced the number of jungle champs. Another change that has really restricted and simplified gameplay. Jungle ganks are also less common than ever. So far the only viable successful jungles I've seen are warwick and that about covers it.

13 Comments

xJLx MCHammer1 votes

Dragon was always important. It just seems that people believe having 8% extra percent dmg is huge despite the fact that dragon in s4 was worth more individually.

Jungle sustain is perfect. There is none. I still have a problem that banking jungled can clear faster than farming jungler because of trailblazer.

You really don't need sustain when smite stuns, heals, and does aoe dmd. You played j4? First clear you only use one pot. Same with pantheon and shy and and many others. It only gets easier as you buy trailblazer

DozikeR1 votes

Dragon was always important. It just seems that people believe having 8% extra percent dmg is huge despite the fact that dragon in s4 was worth more individually.

Jungle sustain is perfect. There is none. I still have a problem that banking jungled can clear faster than farming jungler because of trailblazer.

You really don't need sustain when smite stuns, heals, and does aoe dmd. You played j4? First clear you only use one pot. Same with pantheon and shy and and many others. It only gets easier as you buy trailblazer

Then whats the point of any other jungle weapon besides trailblazer? Thats also another point.

Also have you tried wukong or akali jungle in s5? They are awful. It's really depressing because there used to be a variety of different jungles, but now it seems really limited because certain champs can't clear it fast enough and keep up.

xJLx MCHammer1 votes

Dragon was always important. It just seems that people believe having 8% extra percent dmg is huge despite the fact that dragon in s4 was worth more individually.

Jungle sustain is perfect. There is none. I still have a problem that banking jungled can clear faster than farming jungler because of trailblazer.

You really don't need sustain when smite stuns, heals, and does aoe dmd. You played j4? First clear you only use one pot. Same with pantheon and shy and and many others. It only gets easier as you buy trailblazer

Then whats the point of any other jungle weapon besides trailblazer? Thats also another point.

Also have you tried wukong or akali jungle in s5? They are awful. It's really depressing because there used to be a variety of different jungles, but now it seems really limited because certain champs can't clear it fast enough and keep up.

There is more variety than ever

Edit sion, fid, amumu, elise

Akali isn't a jungler

So far I've used Pantheon, j4, lee, naut, shy, udyr, wugong,ww, lee,xin, and a bunch more

The only one I thought had a problem was ramnus but riot did say his tanks are insane I stand buy that this jungle finally feels more balanced than ever.

Also trailblazer is your sustain

Dominick Destine1 votes

There is more variety than ever

Not sure if troll... the gap between S tier jungler and "viable jungler" is greater than ever. Warwick and Pantheon are pretty much permaban because they overshadow all other junglers by a spectacular degree. Even Lee Sin got bumped down because of it.

Kingsgrave1 votes

There is more variety than ever

Not sure if troll... the gap between S tier jungler and "viable jungler" is greater than ever. Warwick and Pantheon are pretty much permaban because they overshadow all other junglers by a spectacular degree. Even Lee Sin got bumped down because of it.

But they are being heavily nerfed. Its preseason. This shit happens.

Dominick Destine1 votes

But they are being heavily nerfed. Its preseason. This shit happens.

My point stands, the comment "there is more variety than ever" is either troll, retardation or bronze nonsense.

DozikeR1 votes

But they are being heavily nerfed. Its preseason. This shit happens.

My point stands, the comment "there is more variety than ever" is either troll, retardation or bronze nonsense.

Couldn't agree more. Variety in the jungle is honestly non existent right now. Jungle has been narrowed down to a very small amount of effective champs.

BeatRushVII1 votes

I dono, i feel pretty well sustained once i get my hydra on jungle fiora

:P but that's hardly a typical jungler lol.

Kingsgrave1 votes

I dono, i feel pretty well sustained once i get my hydra on jungle fiora

:P but that's hardly a typical jungler lol.

When I played Fiora I noticed she was actually a rather healthy jungler if you started Krugs.

BeatRushVII1 votes

I played her a few more times and found this to be true once i changed my jungle pattern up. I was still sort of stuck in the previous pattern, i wasn't starting red or blue by any means, but i wasn't spacing things out right.

I've been able to full clear + the last few times ive played her. I mean, if a lee came to counter jungle me i would probs die, but counter jungling isn't really happening in gold since the pre season changes

Dominick Destine1 votes

They are nerfing the dragon buffs next patch, shhh.

DozikeR1 votes

They are nerfing the dragon buffs next patch, shhh.

Glad to know, didn't see that anywhere.

Messaiga1 votes

I think HP sustain in the jungle is fine, but maybe they outta bump up the mana regen on the passives of Machete upgrades, I find that a lot of tank jungles would struggle without a blue buff (Skarner, Hec, Sej, Amumu). About Trailblazer, I think if they want to nerf it, they should bump the CD to 50 seconds rather than 60 seconds. Its in a spot where it is good but not OP. Skirmisher's is getting fixed in an appropriate manner, and the other two need buffs of some form (Stalker's Blade's smite needs to either deal more true damage or provide greater utility. Poacher's Knife needs either a bigger payout or more safety for counter jungling. Hell maybe it should have the AOE that Trailblazer provides and then remove that AOE from Trailblazer while keeping the CD of it at 45 seconds, maybe increasing the mana and health restoration to 20% Missing from 15% Missing).

More from Gameplay

More by DozikeR