My opinion on the roles and how the game should be.
Just somethings I want to share(there is no core massage):
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Shorter games are better because they are less frustrating. Long games are never good and if you lose a long game because of a comback or one stupid mistake its gonna hurt (unlike shorter).
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Tanks should have no mobility at all and do lots of dmg but after a decent amount of time. Just like in real life and in my opinion its more fun and opens a room for more strategies around the tanks.
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ADC should have no mobility but movement speed and more range to actually stay safe and snipe.
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Vision is balanced in my opinion.
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Supports should be squishy and not have CC (healing and warding buffing and scouting)
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Mages are the CC and the dmg and have low mobility.
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Fighters will have decent HP mobility boost for short range and decent dmg.
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Assasins will have mobility only when fighting an enemy and should kill the ADC after 3 sec.
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It's should be possible to have 100% winrate or 0% winrate.
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Junglers should have more mobility more dmg to mosnters and less to champions and the jungle camps will actually require skill to farm (imagibe you have to dodge gromp skill shots)
Maybe this will sound dumb to you and riot cant do this because they will have to rework all the champs (or the most of them) but really MAGE thresh/Blitz will be more exiting to play for example then supping or ADC who can actually position to do dmg and not live on the edge every time or the jungler wont get flamed for playing the game. The more unique champs you create the harder is to balance them so you need to se the max possible def and the max possible attack so there wont be 600000 HP sion (which is fun if they have no cc or vayne) and Champs who one shot you using 1 ability.
Tell me the problems you see with this because i'm sure there is and also you weird view on how the game should be.