Azir, i just don't understand the logic
Original nerfs/buff in november Azir Conquering Sands (Q) Sand Soldier damage increased to 75/105/135/165/195 from 60/90/120/150/180 Arise (W) AP ratios decreased to .6 from .7 Shifting Sands (E) shield value increased to 80/120/160/200/240 from 60/100/140/180/220
reasoning
- The goal of these changes is to buff Azir's early game and reduce his late game strength, theory being that Azir currently gets shut down too hard sometimes early, but is an absolute monster late game. Having a distinct power curve's no bad thing, we do feel it's currently a bit too extreme though, hence we're testing these changes to tweak it a bit.
Soooooo
General BASE ATTACK DAMAGE 49.704 ⇒ 52 Q - Conquering Sands BASE DAMAGE 75/105/135/165/195 magic damage ⇒ 65/85/105/125/145 magic damage W - Arise! SOLDIER STAB RANGE ~400 ⇒ ~325 (we're marking them as approximate values because they get very complicated) TOWER BOMB DAMAGE The tooltip values were incorrectly saying +0.6 ability power (it's actually 0.7). 90 + (15 x level) (0.7 ability power) ⇒ 50 + (10 x level) (0.4 ability power)
Can't be the only one confused by this flip flopping on a champion who's win rate really isn't that high, not saying he wasn't good, not saying he didn't deserve nerfs, just a big wtf when you look at it as a whole.