HP stacking Tanks (Sion/ Chogath) need nerfs, Resistance tanks need buffs (Malphite, Rammus, Poppy)
with the removal of the giant slayer passive from LDR, there either needs to have Health stacking tanks nerfed to compensate the last whisper changes, or adding more agency for opponents to deal with HP stacking.
The competitive meta is already filled with Hp tanks in the case of sion/Cho'gath - less so of Resistance Tanks (e.g. Malphite, Rammus, Nautilus)
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The removal of Giant slayer will only promote sion cho'gath as there are less ways for marksmen to deal with Raw HP stacking
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Changes of Crit to true damage meant that marksmen are dealing less damage to HP stacking tanks as they built HP (or gets free hp - Sion/Cho'gath) and more against Armor stacking tanks
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8.4 mage item update meant that mages does not have easy access to grievous wounds (GW not on core item) to deal with massive HP regen of HP Scaling TONKS, additionally Liandry's torment should have kept its 2% max hp, dps mages should be a viable alternative alongside marksmen to punish health stacking by tanks
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Resolve Tree gives Too much health multipliers, Grasp + second wind + overgrowth gives too much HP multiplier stats in comparison to other trees (bar sorcery gathering storm), resolve gives too much HP stats Multiplliers for people who opt into that. Overgrowth needs to be changed to Flat hp, Grasp should only give 4 hp for Melee only.
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Bone plating + second wind should be on the same Row, so that tanks can't bypass poke by taking both from taking resolve, this means that bone plating can be buffed again by breaking BP + SW combo.
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Warmog's HP regen needs to be nerfed (Nuff said)
Please add to the conversation, Thanks
, but nah, that would be silly.