My thoughts on funneling strats

WFPKrunix·6/29/2018, 3:50:08 AM·1 votes·864 views

disclaimer I am no pro or game designer I'm silver 3

now that thats out of the way lets talk about the funnel strats. I am fortunate enough to have only had them either throw or be on my team but I understand that they cause a lot of frustration and wanted to pitch in a few ideas I had on how to change the reliability of this strategy. as a quick definition if you haven't run across this the idea is to funnel farm from mid and jungle onto one hyper carry and have 2 dog side lanes that can waveclear and have usefullness post 6 like ornnOrnn who's trading and ult make him ideal to survive a sidelane and provide his ult call of the forge god post level 6

option 1 nerf individual champs this right now is riots approach they hit nunuNunu , karthusKarthus , lane yiMasterYi , and taricTaric . however there's still kai'saKaisa braumBraum and xayahXayah rakanRakan these are most well known ones that remain to be nerfed however nerfing xayah's laning would most likely just end up making her more useless bot lane after she was already harmed by the lack of crit on essence reaveritem 3508

option 2 nerf duoing I don't think this is good either because it harms supports which is already a role that many people hate getting filled into

option 3 jungle item change I think it would be interesting to change the pushing power of all champions who buy jungle items and maybe the duo lane potential of those who do as well. at the moment duo laning is actually about 130% effective for experience so part one of this nerf would be how much exp junglers can receive when in a lane with another person so person with no jungle item would receive 65% of the experience and person with a jungle item would get the remaining 35% of experience when in a duo lane which may also help them stop taxing waves. part two of this nerf would be pushing power which would cause a percentage damage reduction on damage delt to lane minions until they upgrade and enchant their jungle item with how much time they spend in lane a jungler with great macro and fast clear could consistently farm their camps and even invade enemy camps though at a risk to their own life. the reason I think that the damage to lane minions should be returned post upgrade is that some junglers are hypercarries and to fill their role they may need to be part of a teams waveclear and seige and shouldn't be punished for

there may be things that I am missing but I think that option 3 seems reasonable in that it doesn't harm junglers while stopping these "super X champion" strategies that pros seem to hate and are rarely considered playing on even ground by other people. In addition I believe riot has said that it wants to open the game up to newer options but that it doesn't want this one to be so dominant. Please comment your thoughts

1 Comments

Nørse7/2/2018, 5:37:05 AM1 votes

None of the gold funneling strats have been meaningfully nerfed. Karthus Nunu and Taric Yi are still both strong options.