Can someone explain the recent reversion of morde's pbe changes?
Can someone please help explain the purpose of reverting Morde's changes on the current pbe update 2-17-15?
On the pbe patch applied on 2-13-14 his passive scaled off of targets hit and his max health . This gave him diverse build paths to adapt into different roles (bruiser, tank shredder mage, or just pure tank) which as a player felt great to have options like that. His shield generation was a bit overtuned with his extremely low health costs but a numbers change could easily fix the issue. It is important to say a lot of his buffs were either glitched or disabled during this patch cycle ie: shield decay buff, q range buff and all w buffs even though they were mentioned in the tooltips.
Now in today's patch (2-17-15) his shield generation was back to live values (based off of damage dealt) also the q range buff and the multiple (w)'s buff with the movespeed bonus, were enabled. With that he does not feel any different from how he is currently on live. After testing out the newest set of changes, I am severely disappointed especially with the w buffs are quite impracticable and underwhelming
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The w damage does not stack if an enemy stands in both aoe's of creeping death (I'm fine with this because it would be pretty broken to get double damage on it as well as more shield generation by having a second damage source)
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Trying to make use of the speed boost when getting ganked is utterly hopeless. Personally self casting creeping death so you do not stand still for the cast time feels better, than having to stand still while casting w on a minion. Then to make use of the speed boost you must follow a predictable path towards the minion you cast it on, making you an easier target for skill shots.
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The most viable uses of the new w is to help close in when your jungler ganks (assuming a gank path that leads them withing 750 range of Morde) and to clear a wave faster.
Honestly he feels the same as he does on live, which is okay i guess. But I thought the point of this update was lead
into a more thematically fitting role of being a tanky dude in huge suit of armor. Not a squishy mage the has mediocre damage at best.
. With runes and masterys it came out to 3100 Health and 320 AP.
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