Slight mordekaiser buffs for the removal of dfg.
Though
has remained the same for many seasons, in my opinion itemization changes specifically spellvamp (except for the most recent WotA change) and now the removal of DFG have been significant nerfs. With the removal of
Morde is losing a key item to his mid/late game effectiveness. I understand with dfg his burst pattern could be defined as "toxic", also I do agree that his kit is toxic to lane against unless you get jungler help. So as an avid
player and fan, i would like to see something come his way to help his mid / late game. Here are some of my ideas (take each as its own separate buff as a combination of them would be overbalancing imo), I am not asking for much due to the impracticality of balancing his kit (no cc added).
To make him more "magey"
* lower base damage + higher ap ratio on Q Mace of Spades & E siphon of destruction. This will give him a better mid/ late game as well as nerfing his early game laning presence.
or
take him more of a figher/ bruiser split pusher route with more utility
* More Utility on W Creeping Death~~ anyone or combination of the following...
Increased resistance scaling on W, Movespeed steroid on W, or AS steroid on W
* scaling per point in R increased MS towards the Target of Children of the Grave, scale it so in laning phase an enemy laner can actually escape from him/ also if he is more bruiser'ish this will help him dive the back line more effectively
These are my thoughts, if possible I would love to have a discussion on possible balance issues and solutions for
without a full kit rework